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Darg

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite DargCreature 13

Legacy Content

Unique CE Large Earth Giant Humanoid 
Source Kingmaker Adventure Path pg. 106
Perception +22; low-light vision
Languages Common, Jotun
Skills Athletics +27, Intimidation +22
Str +7, Dex +2, Con +5, Int -2, Wis +4, Cha +0
Items +1 striking greatclub, hide armor, sack with 5 rocks
AC 35; Fort +26, Ref +21, Will +24
HP 270
Catch Rock [reaction]
Speed 35 feet
Melee [one-action] greatclub +29 [+24/+19] (backswing, reach 10 feet, shove), Damage 3d10+2+13 bludgeoningMelee [one-action] fist +28 [+24/+20] (agile, reach 10 feet), Damage 3d6+2+13 bludgeoningRanged [one-action] rock +25 [+20/+15] (brutal, range increment 120 feet), Damage 2d8+2+13 bludgeoningKnockback [one-action] Requirements The hill giant's last action was a successful melee Strike; Effect The hill giant's swing drives their enemy back. They push the foe back 5 feet, with the effects of a successful Shove. The hill giant can follow the foe as normal on a successful Shove.Throw Rock [one-action] Wide Swing [one-action] The hill giant makes a single greatclub Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the hill giant's multiple attack penalty.