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Svarýr Soldier

This creature did not include a description.

Recall Knowledge - Monitor (Religion): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Svarýr SoldierCreature 17

Legacy Content

Rare CN Medium Aesir Monitor 
Source Pathfinder #192: Worst of All Possible Worlds pg. 42
Variant einherji
Perception +32; darkvision
Languages Common, Jotun, Skald; tongues
Skills Athletics +34, Crafting +27, Intimidation +31
Str +8, Dex +5, Con +7, Int +1, Wis +3, Cha +5
Items +2 greater striking longsword, greater sturdy shield (Hardness 15^ HP 120^ BT 60), +2 greater striking returning dagger
AC 41; Fort +33, Ref +29, Will +27 (+29 vs. fear)
HP 315; Resistances piercing 15
Attack of Opportunity [reaction] Shield Block [reaction]
Speed 40 feet, fly 30 feet
Melee [one-action] longsword +36 [+31/+26] (magical, versatile P), Damage 3d8+2+16 slashing plus 2d6 mentalMelee [one-action] fist +34 [+30/+26] (agile), Damage 3d6+2+16 bludgeoningRanged [one-action] dagger +33 [+29/+25] (agile, magical, thrown 10 feet, versatile S), Damage 3d4+2+16 piercingChampion Devotion Spells DC 36, 3 Focus Points (+4 dmg); 4th word of freedom, zeal for battle; 1st lay on hands, weapon surge
Divine Innate Spells DC 36 (+4 dmg); Constant (5th) tongues
Challenge Foe [one-action] The soldier challenges one creature they can see to single combat, attempting to Demoralize that target. This target remains the soldier's foe until it's defeated, it flees, or the encounter ends. The soldier gains a circumstance bonus to damage equal to their number of weapon damage dice against their designated foe but takes an equivalent circumstance penalty to damage against any other creature. If the soldier is defeated by their challenged foe, the shame causes them to lose use of their champion devotion spells for 1 week or until they challenge the same foe again and emerge victorious, whichever comes first.Defender of Svarýr The soldier's melee Strikes with a longsword become infused with the convictions of their duty, and deal an additional 2d6 mental damage against foes they fight while in Svarýr (listed above).Instant Repair [one-action] The soldier Repairs their shield. They can't use this ability if the shield is completely destroyed