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Spirit Of Stisshak

This creature did not include a description.

Recall Knowledge - Aberration (Occultism): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Spirit Of StisshakCreature 8

Legacy Content

Unique CE Medium Aberration Air 
Source Kingmaker Adventure Path pg. 141
Perception +20; darkvision
Languages Aklo, Common, Draconic, Iruxi
Skills Acrobatics +22, Deception +16, Intimidation +16, Religion +14, Stealth +20
Str -5, Dex +6, Con +0, Int +2, Wis +5, Cha +2
AC 30; Fort +14, Ref +20, Will +18
HP 85; Immunities magic
Glow (aura, light) 20 feet. A will-o'-wisp is itself naturally invisible, but glows with a colored light, casting bright light in the aura and making it visible.Magic Immunity A will-o'-wisp is immune to all spells except faerie fire, glitterdust, magic missile, and maze.
Speed fly 50 feet
Melee [one-action] shock +21 [+16/+11] (electricity, magical), Damage 2d8+2+6 electricityOccult Innate Spells DC 27 (+4 dmg); 4th modify memory; 3rd fear, mind reading, nightmare
Feed on Fear [one-action] (concentrate) Requirement An enemy is under a fear effect or dying within 15 feet of the will-o'-wisp. Effect The will-o'wisp feeds on the creature's terror. It regains 2d4 Hit Points, and if it has Gone Dark, its glow reignites. A will-o'-wisp can take this action only once per round.Go Dark [one-action] (concentrate) The will-o'-wisp extinguishes its glow, becoming invisible. It can end this effect with another use of this action. If it uses its shock attack while invisible, the arc of electricity lets any observer determine its location, making the will-o'-wisp only hidden to all observers until it moves.Invoke Stisshak [two-actions] (auditory, illusion, occult, visual) Frequency once per day; Effect The Spirit of Stisshak manifests a shimmering form, that of a regal lizardfolk king made of flickering ghostly light. This image is Medium and must manifest within 10 feet of the will-o'-wisp. The will-o'-wisp can sustain the image by concentrating, and can speak through it and control minor motions (such as movement of limbs), but cannot cause it to leave the square in which it appeared. The will-o'-wisp gains a +2 circumstance bonus on Intimidation checks made to demoralize foes through this invoked image. Any damage inflicted to the will-o'-wisp or the illusion itself causes the invoked illusion to vanish immediately.