Haft Striker Stance [one-action] Feat 4Fighter Ranger Rogue Stance Source War of Immortals pg. 59Requirements You are wielding a two-handed
hammer,
spear, or
polearm.
You enter a stance that allows you to leverage the haft of your weapon to brutal effect as an effective and frighteningly efficient weapon in its own right. You treat the haft of your wielded weapon as a simple weapon dealing 1d4 bludgeoning damage. The haft is in the
club group and has the
agile and
finesse traits. The haft shares any
fundamental runes attached to the main weapon, so long as it would normally qualify for them.
While in Haft Striker Stance, you can use feats and abilities that normally require you to be wielding two melee weapons each in a different hand, treating the haft as the second weapon, but you can’t use abilities that require you to be wielding a two-handed weapon.
Haft Striker Stance Leads To...
Haft BeatdownTraits
Stance: A stance is a general combat strategy that you enter by using an action with the stance trait, and you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you use a stance action again, whichever comes first. After you take an action with the stance trait, you can’t take another one for 1 round. You can enter or be in a stance only in encounter mode. You can Dismiss a stance.