Rules Index | GM Screen | Player's Guide


Chapter 1: Introduction / Golarion and the Inner Sea

The Inner Sea Region

Source Player Core pg. 31
Because Golarion is so large, much of the adventures and information we publish is focused on a specific region of the world. This region is known as the Inner Sea region, consisting of the northern continent of Avistan and half of the southern continent known as Garund. The titular Inner Sea was created when a meteor struck the planet in an event known as Earthfall, which created a long gulf that is now filled with water.

For simplicity, the Inner Sea region is further divided into the following ten regions, which each have different themes. These themes can help you tie your character to the world, giving them a backstory that feels like part of a larger story. Note that some of these themes are based on rules and lore from other books, giving you even more character possibilities.

Regional Languages

Source Player Core pg. 34
These regional languages are uncommon outside the region of their genesis. A character hailing from one of the regions listed below automatically has access to that language. In the Inner Sea region, the language referred to as Common elsewhere in the rules is the same as Taldane.

Table 2-3: Regional Language

LanguageSpeakers
HallitBroken Lands, Eye of Dread, Saga Lands
KelishGolden Road
MwangiMwangi Expanse, the Shackles, Thuvia, Vidrian
OsirianiGeb, Katapesh, Mana Wastes, Nex, Osirion, Rahadoum, Thuvia
ShoantiHold of Belkzen, Varisia
SkaldIrrisen, Lands of the Linnorm Kings
TienLands of the Linnorm Kings, Realm of the Mammoth Lords, Tian Xia
VarisianBrevoy, the Gravelands, Nidal, Nirmathas, Ustalav, Varisia
VudraniJalmeray, Katapesh, Nex, Vudra