Mythic Callings | Mythic Feats | Mythic Destinies


Thundering Surge [one-action] Feat 16

Mythic Sonic Spellshape 
Source War of Immortals pg. 140
Archetype Wildspell
Prerequisites Wildspell Dedication
Requirements Your spellsurge aura is active.

Your magic explodes in bursts of excess energy, creating thunderous waves. If your next action is to Cast a Spell, attempt a DC 5 flat check.

Critical Success Enemies within a 10-foot radius burst centered on the target of the spell or within the spell’s area of effect take sonic damage equal to twice your level (basic Fortitude saving throw against your class DC or spell DC, whichever is higher). Those who fail the save are also knocked prone.
Success Enemies within a 10-foot radius burst centered on the target of the spell or within the spell’s area of effect take sonic damage equal to your level (basic Fortitude saving throw against your class DC or spell DC, whichever is higher). Those who critically fail the save are also knocked prone.
Failure All creatures within a 10-foot radius burst centered on you take sonic damage equal to your level (basic Fortitude saving throw against your class DC or spell DC, whichever is higher). Those who fail the save are also knocked prone.

Traits

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Sonic:

An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.

Spellshape:

Actions with the spellshape trait tweak the properties of your spells. You must use a spellshape action directly before casting the spell you want to alter. If you use any action (including free actions and reactions) other than casting a spell directly after, you waste the benefits of the spellshape action. The benefit is also lost if your turn ends before you cast the spell. Any additional effects added by a spellshape action are part of the spell's effect, not of the spellshape action itself.