Ostilli Host Dedication Feat 2Uncommon Archetype Dedication Source Howl of the Wild pg. 70 2.0Archetype Ostilli HostPrerequisites trained in
Arcana or
NatureAccess surki ancestry
You've bonded with an attached symbiote known as an ostilli. You can bond with only one ostilli at a time since the symbiote emits low-frequency magical pulses that repel other ostillis. You become trained in
Ostilli Lore; if you were already trained, you become an expert.
The ostilli is a Tiny creature
grafted to your body. Like other grafts, it has no Hit Points or Speeds of its own and can't be targeted separately. It can't be removed and dies when you do; in the event of your demise and resurrection, you can bond to a new ostilli during a week of downtime, though you lose any abilities granted by your ostilli bond during that time. Your ostilli is obvious, unless you attempt to cover it with clothing or armor. In such a case, an onlooker can determine you're bonded to an ostilli with a successful
Nature, Perception, or Surki Lore check against your
Deception DC. Your ostilli must be visible for you to use any of the actions it grants.
Your ostilli is constantly siphoning ambient magic from the surroundings, granting you the Repel Ambient Magic and Spit Ambient Magic actions.
Repel Ambient Magic [one-action] (
concentrate) Your ostilli glows green as it absorbs magic. Until the start of your next turn, you gain a +1 circumstance bonus to AC and saving throws against the next
magical attack, cantrip, or spell that targets you. This bonus increases to +2 at 12th level.
Spit Ambient Magic [one-action] (
concentrate,
magical)
Frequency once per round;
Effect Your ostilli flashes red as it regurgitates a dart of magic at a target within 30 feet. This magical dart deals 1d6 piercing damage (
basic Reflex save against the higher of your class DC or spell DC). This damage increases by 1d6 at 6th level and every 4 levels thereafter.
Ostilli Host Dedication Leads To...
Cellular Reconstruction,
Chaining Mutation,
Cloaking Pulse,
Deadly Mutation,
Deflecting Pulse,
Propulsive Mutation,
Soothing Pulse,
Spell Swallow,
Spraying Mutation,
Tactile Magic Feedback,
Versatile MutationTraits
Archetype: This feat belongs to an archetype.
Dedication: You must select a feat with this trait to apply an archetype to your character.
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.