Roar Mimicry [two-actions] Feat 12Archetype Primal Sonic Source Howl of the Wild pg. 81 2.0Archetype Wild MimicFrequency once per 10 minutes
Prerequisites Wild Mimic Dedication; you have been targeted by a creature’s
auditory ability that effects an area or have identified a creature with an auditory ability that effects an area
You unleash a roar so loud that it's felt as deeply as it's heard. All creatures within a 15-foot emanation take 8d6 sonic damage and must attempt a Fortitude save against the higher of your class DC or spell DC. This damage increases by 2d6 at 14th level and every 2 levels thereafter.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is
stunned 1. If the creature is adjacent to you, they're also
deafened for 1 round.
Critical Failure The creature takes double damage and is stunned 2. If the creature is adjacent to you, they're also deafened for 1 minute.
Traits
Archetype: This feat belongs to an archetype.
Primal: This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.
A creature with this trait is primarily constituted of or has a strong connection to primal magic.
Sonic: An effect with the sonic trait functions only if it makes sound, meaning it has no effect in an area of silence or in a vacuum. This is different from an auditory spell, which is effective only if the target can hear it. A sonic effect might deal sonic damage.