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Player Core / Chapter 8: Playing the Game / Hit Points, Healing, and Dying

Dying

Source Player Core pg. 411 2.0
While you have the dying condition, you’re bleeding out or otherwise at death’s door. You’re unconscious while you have the dying condition. Dying always includes a value. If this value ever reaches dying 4, you die. While you’re dying, your dying value can increase or decrease in two ways.

Recovery Checks

Source Player Core pg. 411 2.0
While you're dying, attempt a recovery check at the start of each of your turns. This is a flat check with a DC equal to 10 + your current dying value to see if you get better or worse.

Critical Success Your dying value is reduced by 2.
Success Your dying value is reduced by 1.
Failure Your dying value increases by 1.
Critical Failure Your dying value increases by 2.

Taking Damage

Source Player Core pg. 411 2.0
If you take damage while you already have the dying condition, increase your dying condition value by 1, or by 2 if the damage came from an attacker’s critical hit or your own critical failure.

Losing the Dying Condition

Source Player Core pg. 411 2.0
You lose the dying condition if it ever reaches dying 0. If you're still at 0 Hit Points, you remain unconscious, but you can wake up as described in that condition. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more.

Anytime you lose the dying condition, you gain the wounded 1 condition, or increase your wounded value by 1 if you already have that condition.