[Kingdom] Camping Activities | Campsite Meals | Events | Feats | Skills | Structures
[Warfare] Actions | Armies | Conditions | Tactics

General Skills
Agriculture | Arts | Boating | Defense | Engineering | Exploration | Folklore | Industry | Intrigue | Magic | Politics | Scholarship | Statecraft | Trade | Warfare | Wilderness


Exploration (Economy)

Legacy Content

Source Kingmaker Adventure Path pg. 524
Exploration measures the kingdom’s ability to look outward and see what lies beyond its own borders, and to closely examine claimed territory to discover secrets.
Item Bonuses

Related Feats

To see a list of Feats related to Exploration, click here.

Exploration Untrained Actions

Hire Adventurers

Downtime Leadership 
Source Kingmaker Adventure Path pg. 524
While the PCs can strike out themselves to deal with ongoing events, it's often more efficient to Hire Adventurers. When you Hire Adventurers to help end an ongoing event, the DC is equal to your Control DC adjusted by the event's level modifier. Roll 1 Resource Die and spend RP equal to the result each time you attempt this activity.

Critical Success You end the continuous event.
Success The continuous event doesn't end, but you gain a +2 circumstance bonus to resolve the event during the next Event phase.
Failure You fail to end the continuous event. If you try to end the continuous event again, the cost in RP increases to 2 Resource Dice.
Critical Failure As failure, but word spreads quickly through the region—you can no longer attempt to end this continuous event by Hiring Adventurers.