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PFS StandardResilient Sphere [two-actions] Spell 4

Legacy Content

Abjuration Force 
Source Core Rulebook pg. 364 4.0
Traditions arcane, occult
Deities Grundinnar, Korada, Lymnieris, Ma'at, Qi Zhong, The Last Breath, Urban Prosperity, Wards of the Pharaoh
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 Large or smaller creature
Duration 1 minute
You create an immobile sphere of force to either trap or protect the target, blocking anything that would pass through the sphere. The sphere has AC 5, Hardness 10, and 40 Hit Points. It's immune to critical hits and precision damage. Disintegrate destroys the sphere instantly. If the target is unwilling, the effects of the sphere depend on the target's Reflex save.

Critical Success The target disrupts the sphere's integrity, causing it to collapse entirely.
Success The sphere functions normally but has only 10 Hit Points instead of 40.
Failure The sphere has its normal effect.