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Gamemastery Guide / Chapter 4: Variant Rules / Skill Points

Assigning Skill Points

Source Gamemastery Guide pg. 199
At 1st level, a character using the Skill Points variant gains their initial skill proficiencies as described in the Core Rulebook. However, at every level beyond 1st, instead of gaining skill increases, the character gains a number of Skill Points, as indicated on Table 4–19: Skill Points by Level. The character can spend these Skill Points to increase their proficiency rank in various skills, as shown on Table 4–20: Cost to Increase Rank. A character must meet the minimum level indicated on the table to increase their rank, primarily to avoid having a player becoming unrealistically good at one skill early in their adventuring career while neglecting everything else. Characters can save up Skill Points between levels for a more expensive increase later on.

Table 4-19: Skill Points by Level

LevelSkill Points Gained
1Initial proficiencies
2–51
6–132
14–204

Table 4-20: Cost to Increase Rank

RankMinimum LevelSkill Point Cost
Untrained to trained11
Trained to expert32
Expert to master74
Master to legendary158

Rogues

Source Gamemastery Guide pg. 199
Because rogues get skill increases at every level in the standard rules, they also get more Skill Points. Rogues gain double the number of Skill Points listed on Table 4–19.

Retraining

Source Gamemastery Guide pg. 199
A character can retrain the proficiency ranks they gained using Skill Points much as they would retrain a skill increase under the normal rules. With a week of downtime, a character can reduce their proficiency rank in one skill by one step to get back the number of Skill Points spent to gain that increase. For example, reducing a master proficiency rank to expert would grant a character 4 Skill Points. The character can then reassign those points as they see fit or save them for later. Reducing proficiency ranks for multiple skills or reducing a single proficiency rank by multiple steps takes additional weeks of downtime.