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Timberweb

On the Plane of Wood, carnivorous plants sometimes grow so large that they can't sustain themselves on local prey. Rather than starve, parts of these plants sometimes tear themselves free and hunt for themselves. The resulting elementals adopt spiderlike forms and hunting strategies.

Timberwebs extrude vines covered in tiny barbules and sticky sap. After finding a territory with sufficient prey, a timberweb often uses these vines to create shadowy canopies in which to launch ambushes.

Recall Knowledge - Elemental (Arcana, Nature): DC 32
Recall Knowledge - Plant (Nature): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite TimberwebCreature 15

Large Elemental Plant Wood 
Source Pathfinder #203 Shepherd of Decay pg. 87
Perception +27; low-light vision, tremorsense (imprecise) 30 feet, vine sense
Skills Acrobatics +28, Athletics +29
Str +7, Dex +6, Con +5, Int +0, Wis +5, Cha +2
Vine Sense The timberweb has imprecise tremorsense to detect the vibrations of creatures touching its spun vines.
AC 37; Fort +29, Ref +26, Will +25
HP 270; Immunities bleed, paralyzed, poison, sleep; Weaknesses fire 10
Speed 40 feet, climb 30 feet
Melee [one-action] fangs +31 [+26/+21], Damage 3d8+2+17 piercing plus timberweb toxinMelee [one-action] leg +31 [+27/+23] (agile, reach 10 feet), Damage 3d6+2+15 slashingRanged [one-action] vine +29 [+24/+19] (range increment 30 feet), Damage 3d6+2+12 bludgeoning plus tree tetherRappel [one-action] (move) The timberweb moves straight down up to 60 feet on a spun vine. It can hang from the vine or drop off. The distance it descends doesn't count toward falling damage. A creature that successfully Strikes the vine (AC 36, Hardness 8, 30 HP) severs it, causing the timberweb to fall.Timberweb Toxin (poison) Saving Throw DC 36 Fortitude; Maximum Duration 6 rounds; Stage 1 5d6 poison damage and clumsy 1 (1 round); Stage 2 6d6 poison damage and clumsy 2 (1 round); Stage 3 8d6 poison damage and clumsy 2 (1 round)Tree Tether A creature hit by the timberweb's vine Strike becomes entangled by the sticky fibers, taking a –15-foot penalty to its Speeds for 1 minute or until it Escapes (DC 36) or is cut free (AC 36, Hardness 8, 30 HP). If the target is adjacent to a wooden object of its size or larger, the target is instead immobilized and stuck to that object until it Escapes or is cut free.

Sidebar - Additional Lore Eusocial Timberwebs

A timberweb instinctively puts distance between itself and the giant plant from which it budded, seeking distant nutrients. However, when timberwebs unexpectedly discover prey close to home, they sometimes drag excess prey to their parent plant. With enough food, the elementals can even band together, operating like worker ants to feed their creator and encouraging the giant plant to create even more timberwebs.

All Monsters in "Elemental, Wood"

NameLevel
Carved Beast6
Elemental Thicket11
Living Grove5
Moss Sloth2
Nursery Crawler3
Painted Stag9
Phytohydra12
Pine Pangolin7
Snapdrake8
Timberweb14
Twins of Rowan13
Vegetable Lamb1
Whipping Willow4

Elemental, Wood

Source Rage of Elements pg. 204 2.0
At first glance, wood elementals might not seem to have the same destructive potential as their cousins from the Planes of Fire, Water, or Air, but don't be fooled. The woods can be a dangerous place.

Though some resemble animals, the elemental beasts presented here are still plants, and their life cycles reflect it. Vegetable lambs grow on rooted stalks, from which they can't be removed until they've matured (or perhaps ripened), leaving them dependent on their immediate surroundings for food. Moss sloths are little more than lumps of green fluff for the first century of their existence, only gaining limited mobility once they can grow their defensive wooden claws.

Elemental

Related Groups Elemental, Air, Elemental, Air, Elemental, Earth, Elemental, Earth, Elemental, Fire, Elemental, Fire, Elemental, Mephit, Elemental, Metal, Elemental, Scamp, Elemental, Water, Elemental, Water, Elemental, Wisp
The Elemental Planes—primordial realms defined by aspects of air, earth, fire, or water—are home to a diverse group of beings known as elementals. Spellcasters on the Material Plane call upon elementals for aid, though these enigmatic creatures can also travel to the world of mortals via interplanar gateways and rifts. The elementals on these pages exemplify the creatures of the Elemental Planes, but this list is by no means exhaustive.

Sidebar - Additional Lore A Brain By Any Other Name

Even if Lady Shumunue taught the wood elementals' ancestors to mimic animals, a wood elemental's consciousness is contained not in a brain but in its root system. Entities like nursery crawlers, living groves, and carved beasts use this to their advantage. That an elemental's wooden body can be carved and crafted, apparently without lasting harm, implies that they might not feel pain so long as their roots remain undamaged.

Sidebar - Additional Lore Wild But Unwild

Many wood elementals are created by kizidhar and other powerful creatures on the Plane of Wood and placed in rote roles. Populating nature preserves and sprawling estates, they can be unsure how to behave if released into the wild. They're essentially born domesticated and will likely act far differently than the wild creatures they mimic, even in natural environments. Their natural predators are few, putting the elementals at less risk, although they're still sometimes eaten by giant termites or captured by some as pets.