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Wraithvine

This creature did not include a description.

Recall Knowledge - Fungus (Nature): DC 23
Recall Knowledge - Plant (Nature): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak WraithvineCreature 6

Huge Fungus Plant Wraithvine 
Source Pathfinder #201: Pactbreaker pg. 30
Perception +13; darkvision, lifesense 30 feet
Languages Fey; (can't speak any language); telepathy 120 feet (wraithvine children only)
Skills Acrobatics +15, Stealth +14
Str +7, Dex +2, Con +5, Int -2, Wis +3, Cha +0
AC 23; Fort +15, Ref +10, Will +11
HP 100; Immunities poison; Resistances piercing 5, slashing 5; Weaknesses fire 5
Light Vulnerability Whenever a wraithvine begins its turn in an area of magical light, it is slowed 1 on that turn.Reactive Strike [reaction] Tentacle only.
Speed 20 feet
Melee [one-action] bite +16 [+11/+6] (reach 10 feet), Damage 2d10-2+11 piercing plus wraithvine venomMelee [one-action] tentacle +16 [+12/+8] (agile, reach 15 feet), Damage 2d6-2+11 bludgeoning plus GrabParasitic Rejuvenation [one-action] Requirements A creature the wraithvine has Grabbed took damage from wraithvine venom (either from itself, or from a wraithvine child's venom) on its last turn, and the wraithvine hasn't used any other actions this turn; Effect The wraithvine regains 3d8 HP and recovers from the fatigued and slowed conditions. It reduces any enfeebled value it has by 2.Wraithvine Venom (poison) Saving Throw DC 23 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and stupefied 1 (1 round); Stage 2 1d6 poison damage, confused, and stupefied 1 (1 round); Stage 3 2d6 poison damage, confused, and stupefied 1 (1 round)