All Creatures
Abilities | Monsters | NPCs


Caustic Wraith



Recall Knowledge - Undead (Religion): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Caustic WraithCreature 8

Uncommon Medium Incorporeal Undead Unholy Wraith 
Source Pathfinder #203 Shepherd of Decay pg. 16
Perception +16; darkvision, lifesense 60 feet
Languages Common, Necril
Skills Acrobatics +17, Intimidation +19, Stealth +17
Str -5, Dex +6, Con +3, Int +3, Wis +4, Cha +6
AC 26; Fort +14, Ref +17, Will +19
HP 110 (void healing); Immunities acid, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all 10 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical)
Aggravating Aura [reaction] (acid, aura, mental) 10 feet. Acidic vapor surrounds the caustic wraith, making other creatures' bodies feel raw and especially sensitive to pain. A creature that begins in the area must succeed at a DC 26 Will save or gain weakness 3 to all damage for 1 round (weakness 5 on a critical failure).
Speed fly 40 feet
Melee [one-action] caustic touch +19 [+14/+9] (acid, finesse, reach 10 feet, void), Damage 2d8-2 void plus 1d8 acid plus drain lifeDissolve From the Inside [two-actions] The caustic wraith reaches into the body of a creature within 10 feet, melting its organs and inflicting pain. The target takes 4d8 acid damage with a DC 26 basic Fortitude save. On a critical failure, the creature is also sickened 2.Drain Life (divine) When the caustic wraith damages a living creature with its caustic touch Strike, the wraith gains 10 temporary Hit Points, and the target must succeed at a DC 26 Fortitude save or become drained 1. Further damage dealt by the caustic wraith increases the drained condition value by 1 on a failed save, to a maximum of drained 4.Wraith Spawn (divine, unholy) A living humanoid slain by a caustic wraith rises as a wraith spawn after 1d4 rounds. This wraith spawn is under the command of the wraith that killed it. It doesn't have drain life or wraith spawn and becomes clumsy 2. After 24 hours, the wraith spawn dissipates and is destroyed.