Spike Launcher
Item 6Legacy Content
Uncommon Evocation Magical Source Guns & Gears pg. 156 2.0Price 250 gp
Usage held in 1 or 2 hands;
Bulk 2
Built from the spiked tail of a
manticore, a
spike launcher is designed to launch large, spear-like projectiles. A spike launcher is a
+1 striking weapon. It's a distinct type of martial firearm that deals 1d8 piercing damage. It has the
backstabber,
fatal aim d12, and
kickback traits with a
range increment of 120 feet and
reload 2. It uses the critical specialization of the
bow weapon group, rather than the firearm critical specialization.
Activate [three-actions] Interact (
evocation,
magical);
Frequency once per day;
Requirements The
spike launcher is loaded;
Effect The
spike launcher fires a volley of smaller spikes in a 10-foot burst centered anywhere within its range. Make a Strike with the
spike launcher against each creature in the area. These attacks count toward the your multiple attack penalty, but the multiple attack penalty doesn't increase until after you make all of your attacks. On a success, the spike causes the creature to take a –5-foot status penalty to their Speed. On a critical success, the creature becomes
immobilized instead. In either case, the creature, or an adjacent creature, can use an Interact action to remove the spike and end the penalty or immobilized condition.
Craft Requirements The initial raw materials must include the tail of a manticore.