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PFS StandardEnergy Ward [free-action] Feat 10

Legacy Content

Abjuration Sorcerer 
Source Advanced Player's Guide pg. 140 2.0
Frequency once per turn
Requirements Your most recent action was to cast a non-cantrip spell that dealt energy damage.

You trap energy from the last spell you cast within your body, coating your flesh in a protective ward. Until the start of your next turn, you gain resistance 5 to one type of energy damage dealt by the spell you just cast.

Traits

Abjuration:

Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.