All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


There is a Remastered version here.

PFS StandardDero Magister

Dero magisters are leaders among dero society. They perform the bulk of the cruel operations and memory-altering procedures inflicted upon their victims.

Recall Knowledge - Humanoid (Society): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Dero MagisterCreature 6

Legacy Content

Uncommon CE Small Dero Humanoid 
Source Bestiary pg. 85
Perception +10; darkvision
Languages Aklo, Undercommon
Skills Crafting +14, Medicine +10, Occultism +14, Stealth +13
Str +1, Dex +4, Con +2, Int +3, Wis -1, Cha +5
Items aklys
AC 24; Fort +12, Ref +15, Will +12
HP 85; Immunities confusion; Weaknesses vulnerable to sunlight
Vulnerable to Sunlight A dero magister takes 10 damage for every hour they're exposed to sunlight.
Speed 20 feet
Melee [one-action] aklys +12 [+7/+2] (trip), Damage 1d6+2+3 bludgeoningRanged [one-action] aklys +15 [+10/+5] (ranged trip, tethered, thrown 20 feet), Damage 1d6+2+3 bludgeoningOccult Innate Spells DC 26 (+4 dmg); 4th modify memory; 2nd darkness (at will), sound burst; Cantrips (1st) daze, ghost sound
Occult Spontaneous Spells DC 26 (+4 dmg); 3rd blindness, vampiric touch (3 slots); 2nd hideous laughter, paranoia, spectral hand, touch of idiocy (4 slots); 1st grim tendrils, magic missile, phantom pain, soothe (4 slots); Cantrips (3rd) chill touch, dancing lights, detect magic, forbidding ward, message
Cytillesh Stare [one-action] (concentrate, incapacitation, mental, visual) Frequency once per round; Effect The magister focuses their gaze on a creature they can see within 30 feet. The target is dazzled for 1 round and must succeed at a DC 26 Will saving throw or be confused for 1 round.

All Monsters in "Dero"

NameLevel
Dero Magister5
Dero Stalker2
Dero Strangler3

Dero

Source Bestiary pg. 84
Deros are short, wiry humanoids with milky white eyes, gray-blue skin, and wild shocks of off-white or gray hair. The descendants of a mysterious type of fey abandoned in the deepest, darkest caverns of Golarion, deros are the subject of fearful legends and folk tales to most of the world’s surface races. They skulk beneath major metropolitan areas, performing cruel and twisted experiments on unwilling subjects. A dero is 3 feet tall and weighs approximately 70 pounds.

Sidebar - Additional Lore Cytillesh

Deros grow and ingest a poisonous fungus called cytillesh, also known as brain mold. Cytillesh gives off a pale blue glow and can cause birth defects and various adverse effects. Deros aren’t fazed by these detriments, as prolonged exposure can also slow the effects of aging and, in rare cases, provide occult powers to certain individuals known as “magisters.” Deros can also brew cytillesh spores into a poison that creates delusions and hallucinations.

Sidebar - Additional Lore The Sun! It Burns!

Deros are fixated with curing their allergy to sunlight. To understand how the surface dwellers can withstand the light of the sun, deros conduct late-night raids on surface cities, abducting victims and performing terrible experiments on them. Those who survive are often returned with much of their memory erased and their bodies bearing mysterious scars. When these repressed memories surface, they lead to wild, hazy recollections of being abducted.