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Primal Tradition

Source Core Rulebook pg. 299 4.0
An instinctual connection to and faith in the world, the cycle of day and night, the turning of the seasons, and the natural selection of predator and prey drive the primal tradition. Druids are the most iconic primal spellcasters, calling upon the magic of nature through deep faith and a connection to the plants and animals around them, and primal sorcerers call upon their fey or beast blood to harness the same natural energies.

H spell has other effects when heightened
S spell is from an adventure path or adventure and may have spoilers
U spell is Uncommon
R spell is Rare
Q spell is Unique

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Primal Cantrips

PFS StandardAcid SplashH: You splash a glob of acid that splatters your target and nearby creatures.
PFS StandardApproximate: Magically estimate the number of nearby objects.
PFS StandardDancing Lights: Create four floating lights you can move.
PFS StandardDeep BreathH: Take an incredibly deep breath.
PFS StandardDetect MagicH: Sense whether magic is nearby.
PFS StandardDetect MetalH: Sense whether metal is nearby.
PFS StandardDisrupt UndeadH: Damage undead with positive energy.
PFS StandardDraw Moisture: Dry out an object and collect the water.
PFS StandardEat FireH: React to eat flame then belch the smoke out.
PFS StandardElectric ArcH: Zap one or two creatures with lightning.
PFS StandardElemental CounterU: Use a countering element to protect against a spell.
PFS StandardGale BlastH: Damage and push adjacent creatures with air.
PFS StandardGlass ShieldH: Protect yourself with a glass shield.
PFS StandardGouging ClawH: Morph your limb into a claw and attack with it.
PFS StandardGuidance: Divine guidance improves one roll.
PFS StandardHealing PlasterH: Transform mud into a healing plaster to treat wounds without healer's tools.
PFS StandardIlluminateH: Kindle all light sources around you.
PFS LimitedInside RopesHSU: You pull a large handful of guts from your midsection.
PFS LimitedInvoke True NameR: You speak the true name of a creature to more surely affect it with your magic.
PFS StandardKnow DirectionH: Find true north.
PFS StandardLightH: Make an object glow.
PFS StandardNeedle DartsH: Turn a piece of metal into needles and shoot them at a foe.
PFS StandardPrestidigitation: Perform a minor magical trick.
PFS StandardProduce FlameH: Kindle small flames to attack close or at range.
PFS StandardProtect CompanionH: Shield your eidolon or minion from harm.
PFS StandardPuff of PoisonH: Exhale toxins to poison a foe.
PFS StandardRay of FrostH: Damage a creature with cold.
PFS StandardRead AuraH: Detect if an object is magical, and determine the school of its magic.
PFS StandardRoot Reading: Learn about an area using root systems.
PFS StandardRousing SplashH: Splash a creature to invigorate it and wash away acid and fire.
PFS StandardScatter ScreeH: Evoke rocks to deal bludgeoning damage and make rocky difficult terrain.
PFS StandardSigilH: Leave a magical mark.
PFS StandardSlashing GustH: Cut creatures with ripples of air.
PFS StandardSpoutH: Batter creatures with a water blast that is larger if cast in a body of water.
PFS StandardStabilize: Stabilize a dying creature.
PFS StandardTake Root: Reinforce a creature’s stance or grip with roots.
PFS StandardTameH: Make a domesticated animal friendlier to you.
PFS StandardTanglefootH: Conjure a vine to entangle a creature.
PFS StandardTimberH: Drop a tree on someone.
PFS StandardTremor SignsH: Send a sentence through stone.

Primal 1st-Level Spells

PFS StandardAcidic BurstH: You create a shell of acid around yourself that immediately bursts outward.
PFS StandardAir Bubble: React to create air for a creature to breathe.
PFS LimitedAirburstHSU: A blast of wind wildly pushes everything nearby.
PFS StandardAlarmH: Be alerted if a creature enters a warded area.
PFS StandardAnimal AlliesH: Summon animals to briefly attack adjacent foes.
PFS StandardAnt Haul: Target can carry more.
PFS LimitedAqueous BlastHRS: You evoke a mass of water into the air around your outstretched fist.
PFS StandardBreadcrumbsH: Make a trail behind a creature.
PFS LimitedBriny BoltH: You hurl a bolt of saltwater from your extended hand.
PFS StandardBuffeting WindsH: You release a quick burst of wind that batters your living opponents without causing them lasting harm, while also blowing undead away.
PFS StandardBuoyant BubblesH: Create bubbles that make a creature buoyant.
PFS StandardBurning HandsH: A small cone of flame rushes from your hands.
PFS StandardCharmH: A creature becomes more friendly to you.
PFS StandardChilling SprayH: Icy shards fly out from you in a cone.
PFS StandardConductive Weapon: Charge a metal weapon with electricity.
PFS StandardCreate Water: Conjure 2 gallons of water.
PFS StandardDehydrateH: Make creatures parched, damaging and enfeebling them.
PFS StandardDetect PoisonHU: Determine whether an object or creature is poisonous or venomous.
PFS LimitedElysian WhimsySU: You overwhelm the target with an unexpected and unpredictable desire if it fails a Will save.
PFS StandardFearH: Frighten a creature, possibly making it flee.
PFS StandardFeather Fall: React to slow a creature’s fall.
PFS StandardFleet Step: Make your Speed much faster.
PFS StandardFlourishing FloraH: Grow a patch of cacti, flowers, fruits, or roots to hurt your enemies.
PFS StandardForgeHU: Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use.
PFS LimitedGlowing TrailH: Your movements leave a vague glowing path behind you, like a misty echo of your presence.
PFS StandardGoblin Pox: Infect a creature with goblin pox.
PFS StandardGrease: Coat a surface or object in slippery grease.
PFS LimitedGritty WheezeHSU: You exhale desiccating grit and sand in a small cloud.
PFS StandardGust of Wind: Wind blows out fires and knocks back objects and creatures.
PFS StandardHealH: Positive energy heals the living or harms the undead, either a single creature or all in a burst.
PFS StandardHelpful StepsH: You call forth a ladder or staircase to help you reach greater heights.
PFS StandardHorizon Thunder SphereH: Gather energy and throw a ball of lightning.
PFS StandardHydraulic PushH: Damage and push a creature with a blast of water.
PFS LimitedInkshotHRS: A spray of viscous, toxic ink jets from your fingertip to strike a target creature in the face.
PFS StandardInstant PotteryH: Create earthenware objects.
PFS StandardInterposing EarthH: React to make a barrier of earth.
PFS StandardJumpH: Make an impressive leap.
PFS StandardJuvenile CompanionH: Turn your companion into its juvenile form.
Know LocationH: You create an invisible anchor at a location within range (even if it's outside your line of sight or line of effect), as long as you can identify the location by its appearance (or other identifying features).
PFS StandardLongstriderH: Increase your Speed for an hour.
PFS StandardLose the Path: React to impede and possibly divert a Stride.
PFS StandardMagic Fang: Make a creature's unarmed attacks magical temporarily.
PFS StandardMagic Stone: Make ordinary stones into magical sling bullets that are especially dangerous to undead.
PFS StandardMendingH: Repair one non-magical item.
PFS StandardMud Pit: Conjure mud to slow movement.
PFS StandardNegate AromaH: Suppress a creature’s scent.
PFS LimitedNettleskinHSU: Thorns sprout from your body; they pass through and don't damage any clothing or armor you wear.
PFS StandardNoxious VaporsH: Form a toxic cloud that poisons and sickens.
PFS StandardPass Without TraceH: Make your tracks hard to find.
PFS LimitedPersonal Rain CloudHSU: You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
PFS StandardPest FormH: Turn into a nonthreatening animal.
PFS StandardPet Cache: Hide a familiar or animal companion in a pocket dimension.
PFS StandardProtector TreeH: Conjure a tree that takes damage instead of adjacent allies.
PFS StandardPummeling RubbleH: Hurl a cone of rocks to batter creatures.
PFS StandardPurify Food and Drink: Make beverages and meals safe.
PFS StandardPurifying IcicleHU: You evoke life essence into the form of water and freeze it, then launch the icicle at a foe.
PFS LimitedPutrefy Food and DrinkH: You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable.
PFS StandardQuick SortH: Automatically sort many objects.
PFS StandardRestyle: Make permanent style changes to clothing.
PFS LimitedScorching BlastHRS: You evoke a mass of fire into the air around your outstretched fist.
PFS LimitedScouring SandHSU: You blast the area with grit that scours away soil and gets into creatures’ eyes.
PFS StandardSeashell of Stolen Sound: Copy a sound in a magical seashell.
PFS StandardShattering GemH: A large gem floats around the target in an erratic pattern.
PFS StandardShielded ArmH: Reinforce a creature’s arm with metal that lets it use its arm as a shield.
PFS StandardShillelagh: Make a club or staff temporarily magical, and deal more damage to unnatural creatures.
PFS StandardShocking GraspH: Zap a creature with electricity.
PFS StandardShockwaveH: You create a wave of energy that ripples through the earth.
PFS StandardSignal SkyrocketH: Send an exploding firework straight up into the sky.
PFS StandardSnowballH: You throw a magically propelled and chilled ball of dense snow.
PFS StandardSpider Sting: Damage a creature and afflict it with spider venom.
PFS StandardSummon AnimalH: Conjure an animal to fight on your behalf.
PFS StandardSummon FeyH: Conjure a fey to fight on your behalf.
PFS StandardSummon Plant or FungusH: Conjure a plant or fungus to fight on your behalf.
PFS LimitedSwampcallHSU: You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess.
PFS StandardSynchronizeH: Place sigils on your targets that flash at a prespecified time.
PFS StandardTetherH: You use magical chains, vines, or other tethers to bind your target to you.
PFS StandardVentriloquismH: Throw your voice.
PFS StandardVerdant SproutH: Make a plant seed grow rapidly.
PFS LimitedVerminous LureSU: Upon casting, the target emits a musk that's captivating to certain animals.
PFS StandardWall of ShrubsH: Create a wall of shrubs that provide cover.
PFS StandardWeaken EarthH: Reduce the durability of something made of earth.
PFS StandardWeave WoodH: Break plant fiber into strands and magically weave them.
PFS StandardWooden FistsH: Turn your hands into tree trunks.

Primal 2nd-Level Spells

PFS StandardAcid ArrowH: Magical arrow deals acid damage persistently.
PFS LimitedAdvanced Scurvy: Your touch afflicts the target with an advanced form of scurvy, a mariner's disease stemming from improper nutrition.
PFS LimitedAllfoodH: You transform one object into an edible substance that any living creature can chew, swallow, and safely digest.
PFS StandardAnimal FormH: Turn into a dangerous animal.
PFS StandardAnimal Messenger: Send a Tiny animal to deliver a message.
PFS StandardAsh CloudH: Summon a cloud of hot ash and smoke.
PFS StandardBarkskinH: Target's skin is covered in protective bark.
Blast of the BellowsH: You create a churning eddy of warm air that makes it difficult to fly within the area.
PFS StandardBlazing ArmoryH: Create a weapon made of fire.
PFS LimitedBlazing BladeHRS: A scimitar-shaped beam of fiery light springs from your free hand.
PFS LimitedBone SprayHSU: You fire a torrent of jagged bone shards from your hands.
PFS LimitedBoneshakerHSU: You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will.
PFS LimitedBralani ReferendumHSU: You enforce fair play with punishing zephyrs.
PFS LimitedBreath of DroughtHSU: You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.
PFS StandardBrine Dragon BileH: React to spit saltwater into a cut.
PFS StandardBurrow WardH: Prevent burrowing in earth near you.
PFS StandardCauterize Wounds: Seal bleeding wounds with flame.
PFS StandardClad in MetalH: Coat an item in a metal of your choice.
PFS LimitedClawsongHSU: You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows.
PFS StandardCleanse AirH: Make air safe.
PFS StandardContinual FlameH: A magical flame burns indefinitely.
PFS StandardCreate FoodH: Conjure food that can feed multiple creatures.
PFS StandardDancing ShieldHU: You levitate the touched shield and orbit it around a nearby ally.
PFS StandardDarknessH: Suppress all light in an area.
PFS StandardDarkvisionH: See in the dark.
PFS StandardDeafness: Make a creature deaf.
PFS StandardDismantleH: Temporarily disassemble an object into its components.
PFS StandardDispel Magic: End a spell or suppress an item's magic.
PFS StandardElemental ZoneH: Make one element more damaging within a zone.
PFS StandardEndure ElementsH: Protect a creature from severe cold or heat.
PFS StandardEnhance VictualsH: Improve food or drink and remove poisons.
PFS StandardEnlargeH: A creature grows in size.
PFS StandardEntangle: Plants and fungi in an area grow to entangle and immobilize.
PFS StandardErase TrailHU: You drastically reduce all signs of one specific creature's passage from the area, including footprints, handprints, dirt, and minor changes caused to the surrounding environment, like the bending of grass.
PFS StandardExpeditious ExcavationH: You remove loose dirt, dust, gravel, sand, and the like from the area.
PFS StandardExploding EarthH: Throw an exploding ball of earth.
PFS StandardExtract Poison: Draw out poison from an object and make your next attack poisonous.
PFS StandardFaerie Fire: Colorful light prevents creatures from being concealed or invisible.
PFS StandardFalsify HeatH: Make a creature’s body heat seem different.
PFS LimitedFear the SunHSU: You cause the creature's vision to become particularly sensitive.
PFS StandardFeast of AshesH: You curse the target with a hunger no food can sate.
PFS StandardFeral ShadesH: A cone of hound-shaped shades tear creatures apart.
PFS StandardFinal SacrificeH: Channel energy to blow up your minion.
PFS StandardFireproofH: Protect an object against catching fire.
PFS StandardFlame WispH: Fire wisps damage those you strike, and more grow if you cast fire spells.
PFS StandardFlaming SphereH: A ball of fire rolls about at your command.
PFS StandardFungal HyphaeH: Thin hyphae grow from your feet and plunge into the earth.
PFS StandardFungal InfestationH: Plant poisonous fungal growths in a creature.
PFS StandardGentle BreezeH: Create a soothing wind that heals and reduces heat.
PFS StandardGentle ReposeH: A corpse doesn't decay and can't become undead.
PFS StandardGlitterdust: Sparkling dust breaks invisibility and impedes vision.
PFS StandardGuiding Star: Constellations nudge the target to travel to a location you choose.
PFS StandardHeat MetalH: Make metal red hot.
PFS StandardHelpful Wood Spirits: Make a gaggle of wood spirits carry out a small task.
PFS StandardHumanoid FormH: Take the shape of a humanoid.
PFS StandardIgnite FireworksH: Throw exploding fireworks.
PFS LimitedImpart EmpathyHSU: You expand the target's ability to understand social cues that are normally beyond its comprehension.
PFS StandardInstant Armor: Set a contingency to return your armor to you.
PFS StandardIron GutH: Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal.
PFS StandardLock ItemHU: One object held by a creature becomes fused to that creature's hand and can't be put down.
PFS StandardLoose Time's Arrow: Boost a group of creature's movement through time
PFS StandardMagnetic Attraction: Pull items with magnetism, even disarming metal weapons.
PFS StandardMagnetic RepulsionH: Push metal away, defending against metal weapons and armored foes.
PFS StandardObscuring Mist: Conceal creatures in a cloud of mist.
PFS LimitedPack AttackHSU: You and one other target gain an uncanny coordination that helps you take down foes.
PFS StandardPave GroundH: Even out the ground in a line.
PFS StandardPhantom SteedH: Conjure a magical horse.
PFS StandardPropulsive Breeze: React to extend a Stride or Leap.
PFS StandardQuenchH: Put out fires and hurt fire creatures.
PFS LimitedRadiant FieldHSU: You create an area of bright light.
PFS StandardRapid Adaptation: Adapt your companion or eidolon to your environment.
PFS StandardReaper's Lantern: A ghostly lantern diminishes healing for the living and weakens undead.
PFS StandardRemove FearH: Free a creature from its fright.
PFS StandardRemove ParalysisH: Free a creature from paralysis.
PFS StandardResist EnergyH: Protect a creature from one type of energy damage.
PFS StandardRestorationH: Reduce a condition or lessen a toxin.
PFS StandardRestore SensesH: Remove a blinding or deafening effect.
PFS LimitedRime SlickHSU: You call down a chill wind.
PFS StandardRubble StepH: Have an ally leave rubble as it moves.
PFS StandardScorching RayH: Fire one to three rays of heat and flame at different foes.
PFS LimitedSea SurgeSU: You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
PFS StandardShape Wood: Reshape unworked wood as you choose.
PFS StandardShatterH: Shatter an object with a high-frequency sonic attack.
PFS StandardShrinkH: Reduce a willing creature to Tiny size.
PFS StandardSlough Skin: You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately.
PFS StandardSpeak with Animals: Communicate with animals.
PFS StandardSpider ClimbH: Give a creature a climb Speed.
PFS StandardSplinter VolleyH: Fling sharp splinters at one or more enemies.
PFS StandardStatusH: Keep track of a willing creature's location and well-being.
PFS StandardSudden BlightH: Decay living creatures and plants.
PFS LimitedSudden BoltHSU: You call down a small bolt of lightning on the target
PFS StandardSummon ElementalH: Conjure an elemental to fight on your behalf.
PFS StandardSummoner's Precaution: Set a contingency to avoid being knocked out alongside your eidolon.
PFS StandardSummoner's VisageH: Change your eidolon to cosmetically appear to be your identical twin.
PFS StandardThermal RemedyH: Adjust ingredients in food and drink for health benefits.
PFS StandardThundering DominanceH: Make your companion or eidolon intimidating and let it emit a sonic roar.
PFS StandardTree Shape: Turn into a tree.
PFS StandardTremorsenseH: Sense vibrations in the ground.
PFS StandardVoice on the BreezeH: Whisper a message far away.
PFS StandardVomit SwarmH: Vermin erupt in a cone from your mouth, biting and stinging creatures.
PFS StandardWater BreathingH: Allow creatures to breathe underwater.
PFS StandardWater WalkH: Buoy a creature so it can walk on water.
PFS StandardWaterproofH: Protect an object against becoming wet.
PFS StandardWebH: Form a web that keeps creatures from moving.
Worm's RepastHRS: Gnawing worms materialize within the flesh of the target creature.

Primal 3rd-Level Spells

PFS StandardAnimal Vision: Project your senses through an animal.
PFS StandardAqueous Orb: Roll a ball of water to put out fires and engulf creatures.
PFS StandardBlastbackH: React to emit a shockwave when you land after a fall.
PFS StandardBlazing DiveH: Fly up, then dive in an explosion of superheated air.
PFS StandardBlindness: Strike a target blind.
PFS StandardBottomless StomachH: Store things in a creature's stomach.
Caster's ImpositionHSU: A magical interference prevents the target from contributing to any form of cooperative spellcasting.
PFS StandardCave FangsH: Make flowstone spikes bite creatures and impede movement.
PFS StandardCloud Dragon's Cloak: React to hide a creature in mist.
PFS StandardCoral Scourge: Fill a creature’s joints with stiffening coral growths.
PFS StandardCrashing WaveH: Smash a cone of water against foes.
PFS StandardCup of DustH: You curse the target with a thirst no drink can quench.
PFS StandardCurse of Lost TimeH: Artificially erode or age a target.
Cyclone RondoHR: Playing or singing melodies discovered by the ancient Shory, you call up a whirlwind
PFS StandardDay's WeightH: Use time magic to fatigue a creature.
Deep SightH: Your eyes darken until they become entirely pitch black.
PFS StandardDive and BreachH: Teleport with splashes of water.
PFS StandardDividing TrenchHU: You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone.
PFS StandardEarthbind: Bring a flying creature to the ground.
PFS StandardElemental AbsorptionH: Resist elemental effects and then release the energy against a foe.
PFS StandardElemental Annihilation WaveH: Draw in elemental energy to unleash a cone of burning destruction.
PFS StandardEnvenom CompanionH: Make your companion's attacks toxic.
PFS StandardFamiliar's Face: Implant your senses in your animal companion or familiar.
PFS LimitedFar SightSU: You can see distant objects as if they were closer.
PFS StandardFeet to FinsH: Turn a creature's feet into fins, enabling it swim but slowing it on land.
PFS StandardFireballH: An explosion of fire in an area burns creatures.
PFS LimitedGasping MarshSU: With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area.
PFS LimitedGlass SandHSU: You throw a handful of sand that transforms into jagged shards of glass.
PFS StandardGlyph of Warding: Store a spell in a symbol to make a trap.
PFS StandardHasteH: Speed up a creature so it can attack or move more often.
PFS LimitedHeatvisionHU: Let a creature see heat.
PFS StandardInsect FormH: Turn into a dangerous giant insect.
PFS StandardLife Connection: Set a contingency to take damage for an ally.
PFS StandardLife PactHU: Using your life force or spirit as a conduit, you bind the targets in a mystical pact.
PFS StandardLightning BoltH: Lightning strikes all creatures in a line.
PFS StandardLotus WalkH: Bloom water plants that let you and others walk on water.
PFS StandardMad Monkeys: Monkey spirits make mischief.
PFS StandardMagnetic AccelerationH: Magnetically launch an item to attack a foe.
PFS StandardMartyr's InterventionU: You shield a creature in dire need with your own life force, taking the harm upon yourself to save their life.
PFS StandardMeld into Stone: Meld into a block of stone.
PFS StandardMind of Menace: Set a contingency to punish a foe's mental effect and protect yourself from it.
PFS LimitedMoonlight RayHSU: You unleash a holy beam of freezing moonlight.
PFS StandardMoth's SupperH: Your breath becomes ominous moths that detect nearby bloodshed and restore your vitality
PFS StandardNeutralize Poison: Cure a poison afflicting a creature.
PFS StandardNondetectionU: Protect a creature or object from detection.
PFS StandardOneiric Mire: Create illusory quicksand that tricks creatures into thinking they're stuck.
PFS StandardOrgansightH: See a foe's organs, and use your knowledge to deal precision damage.
PFS LimitedPainted ScoutHSU: You press your hand to the stone, causing hand-drawn scouts to spread out from your fingers.
PFS StandardPillar of Water: Create a column of water creatures can swim through.
PFS StandardPositive AttunementH: Attune a creature to the Positive Energy Plane, healing a living creature or damaging an undead.
PFS StandardRemove Disease: Cure a disease afflicting a creature.
PFS StandardSafe PassageH: Make an area safe to move through.
PFS StandardSand FormH: Turn a creature’s body and gear into sand.
PFS StandardScrying RipplesH: Scry from one body of water into another.
PFS StandardSearing LightH: A ray of burning light deals extra damage to undead and counteracts darkness.
PFS StandardShadow Spy: A bird made of shadows and soil keeps watch over an area
PFS StandardShifting SandH: You cause the surface to heave.
PFS StandardShow the WayH: You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles.
PFS StandardSlowH: Make a creature slower, reducing its actions.
PFS StandardSoothing Blossoms: Flowers assist recovery from persistent damage and afflictions.
PFS StandardStinking Cloud: Form a cloud that sickens creatures.
PFS StandardTempest Cloak: Protect a creature with swirling winds.
PFS StandardThreefold Aspect: Switch between versions of yourself at different ages.
PFS LimitedUnseasonable SquallSU: You issue a blast of sudden wind that ripples outward from the center of the burst.
PFS LimitedWall of RadianceHSU: You form a wall of brilliant light that obscures creatures.
PFS StandardWall of ThornsH: Grow a wall of brambles.
PFS StandardWall of Water: Create a wall of water, forcing foes to swim through.
PFS StandardWall of Wind: Create a wall of gusting winds that hinders movement and ranged attacks.
PFS StandardWarding Aggression: Strike an enemy to improve your defense against it, and extend the spell with further attacks.
PFS StandardWeb of Eyes: Put scrying sensors on creatures, allowing them to share their vision with others.
PFS StandardWooden DoubleH: React to leave a wooden double of yourself to take a hit for you.

Primal 4th-Level Spells

PFS StandardAerial FormH: Turn into a flying combatant.
PFS StandardAir Walk: Walk on air as though it were solid ground.
PFS StandardAirliftH: Fly creatures, and items to a new location.
PFS StandardBestial Curse: Make a humanoid take on features of a beast.
PFS StandardBloodspray CurseH: Curse a foe with deeper wounds and bleeding.
PFS StandardBursting BloomHU: You cause a rose bush to sprout from the chest of a foe, bursting out of its body and wrapping it in thorned vines.
PFS LimitedCall the BloodHSU: With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth.
PFS StandardCinder SwarmH: Create insects made of fire.
PFS LimitedCloak of LightHSU: You surround yourself in holy light that restores the living and rebuffs undead.
PFS LimitedCompel True NameR: You instruct the target to do something, compelling obedience by calling it by its true name.
PFS StandardCoral EruptionH: Create damaging areas of razor-sharp coral.
PFS StandardCountless Eyes: Cause magical eyes to appear all over a creature's body.
PFS StandardCreationH: Make a temporary object.
PFS StandardDinosaur FormH: Turn into a dinosaur.
PFS StandardDraw the LightningH: Call down lightning into you or a weapon.
PFS StandardElemental GiftH: Infuse an ally with one of the four elements.
PFS StandardElemental SenseH: Gain a sense related to an element you choose.
PFS LimitedElephant FormHSU: You channel the primal forces of nature to transform into a Large battle form, specifically that of a powerful and terrifying elephant or similar creature, such as a mammoth, mastodon, or anancus.
PFS StandardEnhance SensesHU: You enhance the target's senses.
PFS StandardFey Form: Turn into a fey battle form.
PFS StandardFire ShieldH: Flames protect you from cold and harm those that touch you.
PFS StandardFlyH: Cause the target creature to gain a fly Speed.
PFS StandardFreedom of Movement: A creature overcomes hindrances to its movement.
PFS StandardGaseous Form: Turn a willing creature into a flying cloud.
PFS StandardGlass FormH: Turn a creature’s body into living glass.
PFS StandardGrasp of the DeepH: Make a creature feel like it’s being crushed underwater.
PFS StandardGrasping EarthH: Create hands of rock from the ground to grab creatures.
PFS StandardHallucinatory TerrainHU: A natural environment appears to be another kind of terrain.
PFS StandardHydraulic TorrentH: Force creatures back with a damaging line of water.
PFS StandardIce StormH: Call a storm cloud that pelts creatures with hail.
PFS StandardLife-Draining RootsH: Roots hurt creatures in a line and transfer their vitality to you.
PFS StandardMisty MemoryU: Replay a scene from the past through the medium of water.
PFS LimitedMovanic GlimmerHSU: You give the target animal a glimmer of awareness, not truly awakening it but allowing it to better understand its surroundings.
PFS StandardMurderous VineH: Grab a creature with a vine.
PFS StandardOcular Overload: Set a contingency to interfere with the vision of a creature attacking you.
PFS StandardPetal StormH: A storm of razor-sharp petals slash creatures in the area.
PFS StandardPhoenix WardH: Protect yourself from dying from fire.
PFS StandardRadiant BeamHU: You fire a beam of blinding light from your outstretched hands.
Radiant Heart of DevotionHSU: You speak a fervent prayer for the heavens to assist you and your righteous allies.
PFS StandardReflective ScalesH: You grow a set of colored glowing scales or scaled armor that stores energy before releasing it in a final burst.
PFS StandardRigid FormH: Protect against polymorph effects.
PFS StandardRust CloudH: Make a cloud of rusty flecks that cuts creatures and rusts metal.
PFS StandardRusting GraspH: Rapidly rust metal.
PFS StandardShape Stone: Reshape a cube of stone.
PFS StandardSliding BlocksH: Make cubes of stone and repeatedly move them around.
PFS StandardSoft Landing: Create a magical field that catches falling creatures and objects
PFS StandardSolid Fog: Conjure heavy fog that obscures sight and is hard to move through.
PFS StandardSoothing SpringH: Create a rejuvenating hot spring that heals the wounded and tired.
PFS StandardSpeak with Plants: Communicate with plants and plant creatures.
PFS StandardSpike StonesH: Grow sharp spikes out of the ground.
PFS StandardStifling StillnessH: Make air hard to breathe and traverse.
Stonesense: You can tremorsense
PFS StandardStoneskinH: Harden a creature's skin into durable stone.
PFS LimitedSwarming Wasp StingsSU: You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.
PFS StandardTortoise and the Hare: Quicken an ally and slow a foe.
PFS StandardVital BeaconH: Radiate vitality that heals creatures that touch you.
PFS StandardWall of FireH: Create a blazing wall burns creatures that pass through.
PFS StandardWeapon StormH: Multiply a weapon you hold and attack many creatures with it.
PFS StandardYmeri's MarkH: Curse a creature with the Queen of the Inferno’s mark to track it or make it explode.
PFS StandardZephyr SlipH: React to fly away from a creature.

Primal 5th-Level Spells

PFS StandardAcid StormH: You evoke a storm of acid rain that pelts the area for the spell’s duration.
PFS StandardBanishmentH: Send a creature back to its home plane.
PFS LimitedBlackfinger's BladesSU: You pray for swift and painful death to your enemies and find your and your allies' weapons blessed to deliver just that.
PFS StandardBlazing FissureH: Rip a crack of magma in the earth.
PFS StandardBlessing of Defiance: Boost one of an ally's defenses.
PFS StandardBlinding FoamHU: You spray a colorful, caustic foam into the target's eyes, which clings to their face.
PFS StandardBlisterH: Grow large blisters on a creature and pop them to spray acid.
PFS StandardChameleon CoatH: Camouflage creatures to match their environment.
PFS StandardCloudkillH: Poison creatures in a cloud that moves away from you.
PFS StandardCone of ColdH: Bitter cold damages creatures in a cone.
PFS StandardControl Water: Raise or lower water in a large area.
PFS StandardDeath Ward: Protect a creature against negative energy.
PFS StandardDesperate RepairU: You hold a shield together with the power of your magic, forcing wood and steel to fuse back together.
PFS StandardElemental BreathH: Breathe out elemental energy.
PFS StandardElemental FormH: Turn into an elemental.
PFS StandardEngrave MemoryU: Store memories in a stone.
PFS StandardEntwined RootsH: Protect creatures with durable roots that can catch ranged weapons.
PFS LimitedFire's PathwayHU: Teleport from fire to fire.
PFS StandardFlame DancerH: Encircle a creature in flames to inflame its strikes and give it an intimidating dance.
PFS StandardFlames of Ego: Light up a creature and make it fascinated with itself.
PFS StandardFlammable FumesH: Conjure poisonous fumes that can explode in flame.
PFS StandardFlowing Strike: Flow on a wave and attack on the way.
PFS StandardFreezing RainH: Chill and slow creatures with cold rain.
PFS StandardGeyserH: Blast foes upward with superheated water, causing them to fall and leaving concealing fog.
PFS LimitedGlimmer of Charm: Briefly improve the attitude of nearby creatures with a charming aura.
PFS StandardGrisly GrowthsH: A creature grows excess limbs and organs, sickening those who witness the transformation.
PFS StandardHealing WellH: Create a well that you and your allies can use to heal.
PFS StandardImpaling SpikeH: Skewer a creature with a cold iron spike.
PFS LimitedIncendiary FogRS: You summon a cloud of flammable black dust.
PFS LimitedLashunta's Life BubbleHSU: You create a replenishing protective bubble of fresh, temperate air around the target.
PFS StandardLightning StormH: Create clouds and repeatedly call down lightning bolts.
PFS StandardMantle of the Frozen Heart: Morph your body with ice, which you can change during the spell.
PFS StandardMantle of the Magma Heart: Morph yourself with fire, which you can change during the spell.
PFS RestrictedMantle of the Melting Heart: Morph your body with metal, which you can change during the spell.
PFS StandardMantle of the Unwavering Heart: Morph your body with wood, which you can change during the spell.
PFS StandardMariner's Curse: Infect a creature with the curse of the rolling sea.
PFS StandardMoon FrenzyH: Give willing creatures fangs and claws, and send them into a frenzy.
PFS StandardPasswallHU: Form an earthen tunnel through a wall.
PFS LimitedPillars of SandHSU: Create pillars of sand.
PFS StandardPlant FormH: Turn into a dangerous plant creature.
PFS StandardPressure Zone: Reduce air pressure to deafen and debilitate.
Ravening MawHSU: You evoke Zevgavizeb’s unceasing hunger and inflict it upon your target.
Ritual ObstructionSU: You establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's level or lower in the area.
PFS LimitedSoulshelter VesselHSU: You connect the spirit of the target creature with the target object, giving their spirit a durable vessel that protects and empowers their body.
PFS LimitedStormburstHSU: Your voice projects like cracking thunder as you summon a localized storm, creating a fearsome surge of lightning and wind.
PFS StandardSummon GiantH: Conjure a giant to fight on your behalf.
PFS StandardSummon Healing ServitorHU: You call forth a servitor forged from raw positive energy to heal and bolster your allies.
PFS StandardTemporary Glyph: Quickly scribe a short-lived glyph to blast foes.
PFS StandardTransmute Rock and MudH: Turn an area of rock into mud or vice versa.
PFS StandardTree StrideHU: Teleport from tree to tree.
PFS StandardWall of Flesh: Spawn a wall of living flesh.
PFS StandardWall of IceH: Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.
PFS StandardWall of StoneH: Shape a wall of stone.
PFS StandardWisdom of the WindsU: Ask air spirits for guidance.
PFS LimitedWyvern StingSU: You duplicate the venomous sting of a wyvern.

Primal 6th-Level Spells

PFS StandardArrow SalvoH: Fling massive arrows that can damage and knock down foes.
PFS StandardBaleful Polymorph: Transform a creature into a harmless animal.
PFS StandardBlanket of Stars: A cloak of darkness hides you in the dark and dazzles those who get too close.
PFS StandardBlinding Fury: Curse a creature that attacks you, making its victims become invisible to it.
PFS LimitedCatch Your NameR: You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect.
PFS StandardChain LightningH: Lightning jumps from creature to creature.
PFS StandardDragon FormH: Turn into a dragon.
PFS StandardElemental Confluence: Summon a confluence of elementals of all four elements.
PFS StandardField of LifeH: Create a positive energy field that heals those within.
PFS StandardField of RazorsH: Fill an area with a tangle of razor wire.
PFS StandardFire SeedsH: Make four explosive acorns.
PFS StandardFlame VortexH: Invoke a moving tornado of fire and wind.
PFS StandardFlesh to Stone: Turn a living creature into a stone statue.
PFS StandardFrost Pillar: Freeze a creature in a pillar of ice.
Hag's FruitSU: You imbue a single piece of fruit with a curse that leaves its victims in a magical sleep.
PFS StandardHalcyon InfusionHR: You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.
PFS StandardLignify: Turn a creature to wood.
PFS StandardNature's ReprisalH: Anger plant life to slow and damage creatures.
PFS StandardNecrotizeH: Necrotize a foe's body, harming and randomly debilitating them.
PFS StandardPersonal Ocean: Surround yourself in a bubble of water.
PFS StandardPhantom OrchestraH: An invisible orchestra damages with bursts of sound.
PFS StandardPurple Worm Sting: Damage a creature and infect it with purple worm venom.
PFS StandardRose's ThornsHU: Rose bushes with razor-sharp thorns sprout from the ground in the area.
PFS StandardScintillating SafeguardH: Reactively protect multiple creatures from harm with a magic barrier.
PFS StandardStone TellU: Speak to spirits within natural stone.
PFS StandardStone to Flesh: Turn a creature turned to stone back to flesh.
PFS StandardTangling Creepers: Entangle creatures in a burst and concentrate to lash out with immobilizing vines.
PFS StandardTrue Seeing: See through illusions and transmutations.
PFS StandardVitrifying BlastH: Glass shards cut creatures and turn them glass-like.
PFS StandardWall of MetalH: Shape a wall made of a particular metal.

Primal 7th-Level Spells

Blightburn BlastSU: Inflict a creature with blightburn sickness.
PFS LimitedControl SandHSU: Manipulate sand around you.
PFS StandardCorrosive BodyH: Turn your body into living acid.
PFS StandardCosmic Form: Turn into a battle form based on the sun or moon.
PFS StandardDancing Fountain: Tap a splendid fountain with majestic displays you command.
PFS StandardEclipse BurstH: A globe of freezing darkness explodes in the area.
PFS StandardEnergy AegisH: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
PFS StandardFiery BodyH: Turn your body into living flame.
PFS StandardFinger of DeathH: Point at a creature to deal negative damage and possibly kill it instantly.
PFS StandardFrigid FlurryH: Turn into slashing snowflakes and fly in a straight line.
PFS StandardHeaving EarthH: Make a shockwave that pushes creatures in the way and explodes when it reaches a target.
PFS StandardHungry DepthsH: Open a door to corrupted water that damages and consumes.
PFS StandardMask of TerrorH: A creature’s fearsome illusory appearance frightens observers.
PFS LimitedMoonburstHSU: A powerful globe of chilling moonlight explodes in the area, dealing 8d10 cold damage to creatures and objects in the area, plus 8d10 additional positive damage to undead creatures.
PFS StandardPlane ShiftU: Transport creatures to another plane of existence.
PFS StandardPollen PodsH: Cultivate trap-like pollen bulbs that explode.
PFS StandardRegenerateH: Cause a creature to heal over time, regrow organs, and reattach body parts.
PFS StandardShock to the SystemH: Lightning revives and revitalizes.
PFS StandardSunburstH: A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.
PFS StandardUnfettered PackH: Let creatures avoid environmental hindrances.
PFS StandardVacuum: Inhale to steal breath from creatures around you.
PFS StandardVolcanic EruptionH: Cause massive lava sprays that burn creatures and encase them in rock.

Primal 8th-Level Spells

PFS StandardAll is One, One is AllR: You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves.
PFS StandardBoil BloodH: Boil a foe's blood.
PFS StandardBurning BlossomsH: A tree fascinates enemies and burns creatures that stay beneath it.
PFS StandardClone Companion: Create a duplicate animal companion that mirrors your companion's actions.
PFS LimitedDelugeHSU: You unleash a catastrophic downpour in the area that vanishes an instant later.
PFS StandardEarthquakeH: Shake the ground with a devastating earthquake.
PFS StandardFerrous FormH: Turn your body into iron.
PFS StandardHorrid WiltingH: Pull moisture from creatures, damaging them.
PFS StandardMoment of Renewal: Give a day's recovery in an instant.
PFS StandardMonstrosity FormH: Turn into a powerful monster.
PFS StandardPolar RayH: Bitter cold damages and drains a creature.
PFS StandardPunishing Winds: A cyclone inhibits fight and traps creatures.
PFS StandardRainbow Fumarole: Vent multicolored gases to burn and debilitate.
PFS StandardSummon Elemental Herald: Summon an incarnate elemental to create a natural disaster.
PFS StandardWhirlpoolH: Create a vortex of waves.
PFS StandardWhirlwindH: Create a moving tornado to damage creatures and raise them into the air.
PFS StandardWind Walk: Turn creatures into swift-moving clouds.

Primal 9th-Level Spells

PFS StandardDisjunctionU: Deactivate or destroy a magic item.
PFS StandardImplosionH: Make a creature collapse in on itself.
PFS LimitedLinnorm StingSU: You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.
PFS StandardMagnetic Dominion: Reposition metal creatures and creatures in metal armor.
PFS StandardMassacreH: Instantly kill multiple creatures.
PFS StandardMeteor SwarmH: Call down four blazing meteors that explode.
PFS StandardNature's Enmity: Turn animals, plants, and weather against creatures of your choice.
PFS StandardOne with the Land: Merge into a natural feature to control the nearby environment.
PFS StandardShapechange: Transform into a form of your choice repeatedly.
PFS StandardStorm of VengeanceH: Create a massive, dangerous storm.
PFS LimitedUpheavalSU: The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.

Primal 10th-Level Spells

PFS StandardCataclysm: Call an instant, damaging cataclysm.
PFS LimitedDinosaur FortRS: You conjure a primeval fort with walls of sharpened wood adorned with dinosaur skin and teeth, up to 300 feet on a side.
PFS StandardElement Embodied: Turn into a massive elemental.
PFS StandardFated Confrontation: Isolate two fated opponents and let them twist each other's fate.
PFS StandardIndestructibility: Become briefly immune to everything.
PFS StandardNature Incarnate: Turn into a massive avatar of nature.
PFS LimitedNullify: React to automatically counteract a spell and take backlash damage.
PFS StandardPrimal Herd: Transform willing creatures into mammoths.
PFS StandardPrimal Phenomenon: Request for nature to duplicate primal spells.
PFS StandardRemakeU: Recreate a destroyed object.
PFS StandardRevival: Heal creatures in an area and return the dead to life temporarily.
PFS StandardSummon KaijuR: Summon an incarnate kaiju with effects depending on the specific kaiju.