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PFS StandardMezlan

The bizarre shapeshifters known as mezlans were created ages ago as spies and infiltrators by a long-forgotten ritual infusing a magically constructed ooze with the soul of an exceptional sapient being. Having long since outlasted their creators, mezlans most often dwell alone amongst the ruins of the ancient civilizations they served as mortals.

Recall Knowledge - Ooze (Occultism): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite MezlanCreature 15

Legacy Content

Rare N Medium Ooze 
Source Bestiary 3 pg. 167
Perception +27; darkvision
Languages Aklo, Azlanti; polyglot
Skills Athletics +30, Deception +29 (+33 to Impersonate), Occultism +26, Stealth +30
Str +8, Dex +6, Con +5, Int +4, Wis +5, Cha +5
Polyglot A mezlan can speak and understand any language they hear spoken after listening to the language for 1 minute. These languages fade from their mind after 24 hours.
AC 33; Fort +27, Ref +30, Will +25; +1 status to all saves vs. magic
HP 280, regeneration 15 (deactivated by acid); Immunities critical hits, precision, unconscious; Weaknesses acid 10
Absorb Spell [reaction] Trigger The mezlan succeeds at a saving throw against a single-target spell; Effect The mezlan absorbs the spell, nullifying its effect and storing it for later. They can Cast the Spell using the original caster's spell attack modifier and DC. They can store only one spell at a time, but they can absorb a new spell to replace the spell they currently have stored. A willing caster can allow the mezlan to Absorb a Spell without requiring a save.Discorporate When the mezlan is reduced to 0 Hit Points, their body dissolves into colorless slime and begins seeping into nearby cracks or porous surfaces. If this material is not immediately contained or destroyed, the mezlan will eventually re-form, though they may lie dormant for years or even decades before doing so.
Speed 30 feet
Melee [one-action] polymorphic appendage +32 [+27/+22] (magical, versatile P, versatile S), Damage 3d12+2+14 bludgeoningRanged [one-action] ooze globule +30 [+25/+20] (range increment 30 feet), Effect viscous trapChange Shape [one-action] (concentrate, polymorph, transmutation) The mezlan assumes the form of any Medium or Small creature, excluding those with the elemental, incorporeal, or swarm traits but including specific individuals whose appearance they've seen. This doesn't change the mezlan's Speed or their attack and damage bonus with their Strikes, but the damage type dealt by their Strikes might change based on their new form.Extend Limb [one-action] The mezlan extends one of their limbs, granting themself a reach of 20 feet with their polymorphic appendages until the end of their next turn.Viscous Trap A creature hit by the mezlan's ooze globule takes a –15-foot circumstance penalty to all Speeds for 1 minute. On a critical hit, a target standing on a solid surface also becomes immobilized, while a target Flying via wings falls to the ground and becomes unable to Fly. A target can end all effects by Escaping (DC 34) or spending a total of 3 Interact actions to free itself.

Sidebar - Additional Lore Keepers of Secrets

Despite their strange nature, all mezlans retain the minds of the individuals they were before being transformed, making them potential repositories of knowledge long forgotten by any living creature. However, millennia of isolation have rendered most mezlans' personalities eccentric at best, with inscrutable motivations, so explorers brave enough to seek them out are advised to be wary