
Humbug Pocket
Item 9+Invested Occult Source GM Core pg. 290 2.0Usage worn;
Bulk —
Fine silk lines this fashionable pocket, which is typically cinched to a belt or tailored into a piece of formal clothing. The pocket can hold no more than one item of light Bulk, plus incidental items of negligible Bulk. The pocket grants you a +2 item bonus to Society and to Stealth checks to
Conceal an Object in the pocket.
The pocket can produce stationery and writing implements of high quality. When you
Create a Forgery, you can use the pocket to produce ideal materials to make the forgery. Any materials must be able to fit through the opening of the pocket, such as a roll of parchment, an inkwell, or a loupe. Though they're excellent tools, they don't have any value if sold and disappear once their function in making a forgery is fulfilled.
Activate—Papers Please [one-action] (
concentrate,
manipulate);
Frequency once per hour;
Effect You create a temporary forgery by imagining the document you need and pulling it from the pocket. Attempt to
Create a Forgery of the document you desire, with the GM rolling the secret check as normal. Its quality is based on your check, but the document disintegrates after 1 hour.
Humbug PocketItem 9
Source GM Core pg. 290 2.0Price 650 gp
Humbug Pocket (Greater)Item 17
Source GM Core pg. 290 2.0Price 12,500 gp
The item bonus is +3. You can forge up to five documents with Papers Please, but they must serve a similar purpose— five invitations to the same party for different attendees, for example. Attempt only one check for all the documents.