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PFS StandardMummy Prophet of Set

In ancient Osirion, worshipers completely devoted to the evil god Set often underwent a mummification process to serve as his prophets after their death.

Recall Knowledge - Undead (Religion): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Mummy Prophet of SetCreature 13

Legacy Content

Uncommon NE Medium Mummy Undead 
Source Book of the Dead pg. 132
Perception +10; darkvision, sand vision
Languages Necril; plus any two languages they knew while alive
Skills Arcana +10, Deception +12, Intimidation +14, Occultism +12, Religion +14, Society +10, Stealth +10
Str +5, Dex +4, Con +5, Int +6, Wis +8, Cha +6
Sand Vision The prophet ignores the concealed condition from particles of sand and dust in the air.
Items +1 striking spear, religious symbol of Set
AC 20; Fort +9, Ref +8, Will +12; +1 status to all saves vs. magic
HP 250 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses fire 15
Great Despair (aura, divine, emotion, enchantment, fear, incapacitation, mental) 30 feet. Living creatures are frightened 1 while in an mummy prophet's great despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a DC 18 Will save (after taking the penalty from being frightened) or be paralyzed for 1d4 rounds. The creature is then temporarily immune for 24 hours.
Speed 20 feet
Melee [one-action] spear +12 [+7/+2] (magical), Damage 3d6+11 piercing plus sand rotMelee [one-action] fist +11 [+7/+3] (agile), Damage 3d4+11 bludgeoning plus sand rotRanged [one-action] spear +11 [+6/+1] (magical, thrown 20 feet), Damage 3d6+11 piercing plus sand rotDivine Prepared Spells DC 20, attack +12; 7th eclipse burst (×2), harm (×7); 6th disintegrate (×2), divine wrath; 5th crisis of faith, shadow blast, wall of flesh; 4th air walk, freedom of movement, resist energy; 3rd blindness, chilling darkness, cup of dust; 2nd death knell (×2), see invisibility; 1st fear, penumbral shroud, ray of enfeeblement; Cantrips (7th) chill touch, detect magic, divine lance, guidance, shield
Breath of Sand [two-actions] (concentrate, divine, earth, evocation, negative) Requirements The prophet's Sandstorm is active; Effect The prophet inhales its Sandstorm, suppressing the effect until the end of the prophet's next turn. It then exhales a 120-foot cone of negatively charged sand that deals 7d6 negative and 7d6 slashing damage (DC 20 basic Reflex save).Channel Rot (divine, necromancy) The mummy prophet of Set can deliver devastating rot through melee weapons they wield.Sand Form [two-actions] (concentrate, divine, earth, polymorph, transmutation) Frequency once per day; Effect The prophet loses their coherent from and becomes an animated pile of sand. While in this form, the prophet gains resistance 10 to physical damage and is immune to precision damage. They can't cast spells, activate items, or use actions that have the attack or manipulate trait. They gain a fly Speed of 40 feet and can slip through tiny cracks. This lasts for 5 minutes, and the prophet can Dismiss the effect.Sand Rot (curse, disease, divine, necromancy) This affliction can't be reduced below stage 1, nor can damage from it be healed, until successfully treated with remove curse or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by sand rot turns to sand and can't be resurrected except by a 7th-level resurrect ritual or similar magic; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 minute); Stage 2 12d6 negative damage, clumsy 1, and stupefied 2 (1 day)Sandstorm [three-actions] (conjuration, divine, earth) Frequency once per day; Effect The mummy creates a temporary sandstorm in a 30-foot emanation that lasts for 1 minute. Creatures within the emanation take a –4 circumstance penalty to Perception checks and must succeed at a DC 20 Fortitude save or be forced to hold their breath or start suffocating. A creature within the sandstorm at the end of its turn takes 2d6 negative and 1d6 slashing damage.

Sidebar - Additional Lore Sand Mummification

To keep from eating or drinking during mummification, prophets of Set grafted metal helmets to their bodies shaped like the heads of sha, sleek beasts that were a symbol of Set's religion. Through slits in their masks, the prophets consumed alchemically treated sands, which absorbed moisture, caused organ failure, and ruptured the stomach to cause death.

All Monsters in "Mummy"

NameLevel
Bog Mummy5
Bog Mummy Cultist9
Decrepit Mummy2
Mummy, Drowned17
Ice Mummy8
Iroran Mummy10
Mummified Cat0
Mummy Guardian6
Mummy Pharaoh9
Mummy Prophet of Set13
Quoppopak Mummy13

Mummy

Source Bestiary pg. 240
While many cultures practice mummification of the dead for benign reasons, undead mummies are created through foul rituals, typically to provide eternally vigilant guardians.

Sidebar - Geb Mummification Practice

Neophytes to mummification typically apprentice to a morgue specializing in the process. Apprenticeships can last several years. Generally, the first mummies one produces are animals, usually of inferior quality. Those who become skilled remain rare enough to be a strategic resource and could be abducted, coerced, or bribed to change their allegiance or sabotage the mummification of their masters.