Steal Magic Feat 8Uncommon Mythic Source War of Immortals pg. 83Prerequisites Mythic Counterspell
You don’t just counter your enemy’s magic, you instantly master it and make it your own. When you successfully counterspell an enemy’s spell using Mythic Counterspell, you can learn that spell as long as it’s on the spell list for your tradition. If you have a spellbook, the spell is instantly scribed into the book, creating new blank pages if needed. If you have a spell repertoire, you can instantly retrain any spell currently in your repertoire to the countered spell, though if the spell you replace is one granted to you by a class feature (such as an animist’s apparition spells or a sorcerer’s bloodline spells), the spell reverts to the one normally granted by that class feature during your next daily preparations.
Traits
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Mythic: Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.
Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.
Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.
Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.