Mythic Callings | Mythic Feats | Mythic Destinies


Memory Of Nothing [two-actions] Feat 18

Concentrate Manipulate Mental Mythic 
Source War of Immortals pg. 109
Archetype Apocalypse Rider
Prerequisites Apocalypse Rider Dedication

With a look and a gesture, you turn a thinking creature’s mind against itself, causing the creature to struggle to remember how to perform more complex actions. Choose a target within 30 feet and spend a Mythic Point. The target must attempt a Will save against your class DC or spell DC (whichever is higher) at mythic proficiency.

Critical Success The target is unaffected.
Success For the next 3 rounds, if the target performs an activity that requires three or more actions, they take 12d8 mental damage.
Failure For the next 3 rounds, if the target performs an activity that requires two or more actions, they take 12d8 mental damage.
Critical Failure As failure, but the target is also stunned 1 as its mind struggles to function.

Traits

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Manipulate:

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.