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PFS StandardHarlo Krant

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Recall Knowledge - Undead (Religion): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Harlo KrantCreature 5

Legacy Content

Unique NE Medium Undead Zombie 
Source Book of the Dead pg. 210
Male variant zombie lord
Perception +15; darkvision
Skills Athletics +12, Mercantile Lore +11, Religion +15, Stealth +12
Str +4, Dex +4, Con +3, Int +1, Wis +5, Cha +2
Items bag of holding type I (contains two doses of arsenic, 6 invisibility potion, and 136 gp), scythe
AC 22; Fort +13, Ref +12, Will +15
HP 95 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses positive 5, slashing 5
Speed 25 feet
Melee [one-action] scythe +14 [+9/+4] (deadly d10, trip), Damage 1d10+2+8 slashing plus whispering scytheMelee [one-action] fist +14 [+9/+4], Damage 1d8+2+8 bludgeoningDivine Innate Spells DC 23, attack +15 (+4 dmg); 2nd silence, sudden blight; 1st fear, harm (×3), ray of enfeeblement; Cantrips (2nd) chill touch, daze, divine lance
Command Zombie [one-action] (concentrate, divine, incapacitation, necromancy) Krant intones blasphemous words to gain control over a zombie he can see within 100 feet. A zombie that is mindless and not under someone else's control falls under his control automatically; otherwise, the zombie or its controller can attempt a DC 24 Will save to avoid being controlled (whichever has the higher modifier). The target zombie is temporarily immune for 24 hours if successful. The attempt fails if the zombie is the same level as Krant or higher. The zombie remains controlled by Krant until either is destroyed. Krant can control up to 8 zombies at a time. If Krant would control a number of zombies over this limit, he chooses which to release. Create Zombies (concentrate, divine, evil, necromancy); Krant can create lesser zombies with a 1-hour ritual. During this time, Krant chants and performs an unholy dance over the corpses he intends to animate. Unlike normal rituals, this doesn't require a skill check or Cost. At the end of this hour, Krant can create one 1st- or 2nd-level zombie, or two zombies of level 0 or lower. These are automatically under Krant's control and count toward the limit of Command Zombie. Any zombies created by Krant still count toward the XP budget of an encounter normally.
Krant has created enough individual zombies to form shambler troops, which are effectively 4th-level creatures. Rather than creating them directly, he needed to train weaker zombies to work as troops. Shamble Forth! [one-action] (concentrate, divine, necromancy); Frequency once per round; Effect Each zombie controlled by Krant Strides 5 feet (or Burrows, Climbs, Flies, or Swims 5 feet if it has the corresponding movement type). Whispering Scythe [reaction] (divine, necromancy); Trigger An undead controlled by Krant and within 20 feet of him is destroyed; Requirements Krant is holding his scythe; Effect Krant draws the creature's soul into his scythe. The next time he makes a scythe Strike, the soul is released and the Strike deals an extra 1d6 negative damage. The scythe can hold only one soul at a time.