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Other Consumables


PFS StandardAnchor of Aquatic ExplorationItem 9

Legacy Content

Uncommon Conjuration Magical Transmutation 
Source Treasure Vault pg. 114 1.1
Price 690 gp
Usage held in 1 hand; Bulk 1
No matter how often it's washed, the last crystals of salt rime never quite leave this pitted anchor. When you're holding the anchor of aquatic exploration, you can breathe underwater; however, you can't Swim, losing any Swim speed you have, automatically failing any Athletics checks to Swim, and so on. Instead, when you enter a body of water, you sink to the bottom at a rate of 25 feet per round and can move across the bottom at your normal Speed. You're protected from environmental effects of deep water such as pressure, cold temperatures, and any negative consequences of depressurization.

Activate 1 minute (Interact); Frequency once per day; Requirements You're underwater; Effect You spend one minute digging the anchor into the seabed, after which the anchor casts a cozy cabin spell, summoning a sunken ship instead of a cabin. The sunken ship is filled with breathable air.