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Corax

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite CoraxCreature 4

Legacy Content

Unique CN Medium Human Humanoid 
Source Kingmaker Adventure Path pg. 71
Male human logger
Perception +10
Languages Common
Skills Acrobatics +10, Athletics +11, Lumber Lore +11, Nature +9, Survival +10
Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +1
Items cold iron greataxe, lesser healing potion, composite shortbow (20 arrows), lesser alchemist's fire (2), studded leather armor
AC 18; Fort +12, Ref +10, Will +10
HP 70
Speed 25 feet
Melee [one-action] greataxe +13 [+8/+3] (sweep), Damage 1d12+2+6 slashingRanged [one-action] composite shortbow +10 [+5/+0] (deadly d10, propulsive, range 60 feet, reload 0), Damage 1d6+2+3 slashingFelling Blow [two-actions] Corax lunges toward a foe and makes a Strike with his greataxe, increasing his reach by 5 feet for that Strike. If he hits, the target must succeed at a DC 21 Fortitude save to avoid being knocked prone (and stunned 1 on a critical failure).