Hands That Unweave Disaster Feat 2Uncommon Mythic Source War of Immortals pg. 81
Your hands move with uncanny sureness, dismantling danger. When you attempt an
Acrobatics check to
Grab an Edge, you can spend a
Mythic Point to attempt the check at mythic proficiency. You can expend a Mythic Point when attempting to
Disable a Device to attempt the check at mythic proficiency. As normal when attempting a check with mythic proficiency, this allows you to attempt to Disable a Device even if the check normally requires expert or greater proficiency.
Traits
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Mythic: Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.
Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.
Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.
Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.