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InquisitionEvent +1

Legacy Content

Continuous Dangerous 
Source Kingmaker Adventure Path pg. 559
Demagogues and zealots mobilize public opinion against a particular ancestry, religion, kingdom, behavior, or leader. This particular inquisition's dogma and beliefs are driven by a combination of fear, hatred, and ignorance, yet its members are nevertheless compelling and charismatic.
Kingdom Skill Folklore; Leader Magister

Critical Success Choose to either pacify or defeat the inquisitors. If you pacify them, the inquisition event ends but the inquisitors remain active—if this event occurs again, they are even more headstrong; increase the event's level modifier by 2. If you defeat them, the inquisition ends but the violence of the event increases one Ruin of your choice by 1.
Success You protect the targeted victims of the inquisition, though the inquisition's ideas continue to spread. Increase Unrest by 1.
Failure The inquisitors strike out in force. Gain 1d4 Unrest and increase two Ruins of your choice by 1.
Critical Failure As failure, but the Inquisition targets a specific structure in one of your settlements (the GM selects a structure appropriate to the inquisition's nature of intolerance or hatred). Attempt a basic Defense check. If you fail, that structure is reduced to Rubble and increase Decay by 1.
Resolution This event continues until you achieve a critical success at resolving the event. Alternately, the inquisition can be ended by having the PCs go on a short quest to infiltrate the inquisition's headquarters to confront and defeat its leaders.