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GM Core / Chapter 2: Building Games / Campaign Structure / Basic Structures

Extended Campaign

Source GM Core pg. 65 2.0
An extended campaign works well for a dedicated group that might want to switch to a new campaign or a different game after a year or so. It allows for significant character and plot development but doesn't reach the higher levels of the game.
Adventures 5, typically with multiple adventures fitting the main theme of the campaign (such as high adventure or gritty adventure), with other adventure styles for variety
Top Level 11–13
Time Frame 1 year weekly, 1-1/2 years biweekly