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Yarrika

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 44
Unspecific Lore: DC 42
Specific Lore: DC 39

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite YarrikaCreature 16

Legacy Content

Unique LG Medium Human Humanoid 
Source Pathfinder #167: Ready? Fight! pg. 34
Female human spiritualist
Perception +29
Languages Arcadian, Common, Tien
Skills Athletics +25, Occultism +26, Religion +30
Str +2, Dex +4, Con +3, Int +1, Wis +5, Cha +3
Items +1 resilient leather armor, +2 greater striking handwraps of mighty blows
AC 39; Fort +26, Ref +29, Will +30
HP 270
Mantis Ambush [reaction] Trigger A creature within Yarrika's reach is hit by an ally's melee attack; Effect Yarrika makes a mantis strike against the triggering creature.
Speed 25 feet
Melee [one-action] fist +29 [+25/+21] (agile, finesse, unarmed), Damage 3d4+2+10 bludgeoningMelee [one-action] mantis strike +27 [+23/+19] (agile, finesse, twin, unarmed), Damage 3d12+2+10 slashing plus GrabOccult Spontaneous Spells DC 38 (+4 dmg); 8th scintillating pattern, uncontrollable dance (2 slots); 7th dimensional lock, duplicate foe, energy aegis (3 slots); 6th collective transposition, spellwrack, spirit blast (3 slots); 5th banishment, shadow siphon, synaptic pulse (3 slots); 4th confusion, remove curse, telepathy (3 slots); 3rd circle of protection, invisibility sphere, nondetection (3 slots); 2nd dispel magic, paranoia, spiritual weapon (3 slots); 1st sanctuary, summon fey, true strike (3 slots); Cantrips (8th) daze, detect magic, guidance, light, message
Occult Strike [free-action] Trigger Yarrika casts an occult spell; Effect Yarrika makes a fist Strike against a creature within reach.