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Eylthia

Nethys Note: No description has been provided for this NPC.

Recall Knowledge - Humanoid (Society): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

EylthiaCreature 10

Unique Medium Humanoid Mythic 
Source Pathfinder #218: Titanbane pg. 46
Perception +22; darkvision
Languages Common
Skills Acrobatics +25, Diplomacy +19, Nature +22, Survival +22
Str +2, Dex +7, Con +4, Int +3, Wis +4, Cha +2
Animal Empathy Eylthia can use Diplomacy to Make an Impression on animals and to make very simple Requests of them.
Items +1 striking composite shortbow (60 arrows), collar of empathy, shortsword
AC 29 all-around vision; Fort +19, Ref +22, Will +20; mythic resilience (Ref and Will)
HP 175
Petrifying Gaze (arcane, aura, visual) 30 feet When a creature ends its turn in the aura, it must attempt a DC 29 Fortitude save. If the creature fails, it becomes slowed 1 for 1 minute. Eylthia can deactivate or activate this aura by using a single action, which has the concentrate trait.Biting Snakes [reaction] Trigger A creature ends its turn adjacent to Eylthia; Effect Eylthia makes a snake fangs Strike against the creature.
Speed 25 feet
Melee [one-action] shortsword +21 [+17/+13] (agile, finesse, versatile S), Damage 1d6+12 piercing plus serpent venomMelee [one-action] snake fangs +21 [+17/+13] (agile, finesse), Damage 1d4+12 piercing plus serpent venomRanged [one-action] composite shortbow +25 [+20/+15] (deadly d10, magical, propulsive, range increment 60 feet, reload 0), Damage 2d6+12 piercing plus serpent venomFocus Spells 3 Focus Points, DC 29, attack +21; 5th gravity weapon, ranger's bramble, soothing mist
Deadly Striker Eylthia deals an additional 1d6 precision damage on her next Strike whenever she uses an action to Stride 10 feet or more.Focus Gaze [one-action] (arcane, concentrate, incapacitation, visual) Eylthia fixes their glare at a creature they can see within 30 feet. The target must immediately attempt a DC 29 Fortitude save against the Eylthia's petrifying gaze. If the creature was already slowed by petrifying gaze before attempting its save, a failed save causes it to be petrified permanently. After attempting its save, the creature is then temporarily immune until the start of the medusa's next turn.Mythic Power 3 Mythic Points
  • Mythic Skill [free-action] Cost 1 Mythic Point; Acrobatics
  • Vulnerability [one-action] Cost 1 Mythic Point; Effect Eylthia renews the vulnerability to her gaze on one target within 30 feet that is temporarily immune to Focus Gaze. The creature loses that temporary immunity.
Serpent Venom (poison) Saving Throw DC 29 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and enfeebled 1 (1 round); Stage 2 2d6 poison damage and enfeebled 2 (1 round)Unimpeded [one-action] Cost 1 Mythic Point; Effect Eylthia automatically ends one effect that would give her a circumstance penalty to Speed. When she attempts to Escape an effect that has her immobilized, grabbed, or restrained, she automatically succeeds.