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Pendidia

Nethys Note: No description has been provided for this NPC.

Recall Knowledge - Fey (Nature): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

PendidiaCreature 10

Unique Medium Amphibious Fey Mythic Nymph Water 
Source Pathfinder #218: Titanbane pg. 53
Perception +20; low-light vision
Languages Common, Elven, Fey, Thalassic
Skills Acrobatics +18, Athletics +12, Diplomacy +20, Nature +22, Stealth +22, Survival +20
Str +3, Dex +7, Con +5, Int +3, Wis +4, Cha +7
Animal Empathy Pendidia can ask questions of, receive answers from, and use the Diplomacy skill with animals.

AC 30; Fort +16, Ref +22, Will +18; mythic resilience (Ref and Will)
HP 175; Resistances fire 10; Weaknesses cold iron 10
Water Dependent Pendidia is bonded to a spring, pond, or similar-sized water feature. If she is more than 300 feet away from it for 24 hours or more, she gains the weak adjustments until she returns. She can perform a 24-hour ritual to bond herself to a new body of water.Watery Healing (healing, primal, vitality) For every 10 minutes Pendidia spends soaking in her bonded body of water, she regains 45 Hit Points.
Speed 25 feet, swim 50 feet
Melee [one-action] aqueous fist +23 [+19/+15] (agile, finesse, magical, water), Damage 4d8 bludgeoningMelee [one-action] water orb +23 [+18/+13] (magical, range 60 feet, water), Damage 4d8 bludgeoningPrimal Innate Spells DC 29; 5th control water, hydraulic push; 4th charm, create water, tidal surge (at will)
Mythic Power 3 Mythic Points
• Recharge Spell [one-action] (concentrate) Cost 1 Mythic Point; Effect Pendidia regains one spell.