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Zungur

Nethys Note: No description has been provided for this NPC.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

ZungurCreature 3

Unique Medium Amphibious Boggard Humanoid 
Source Pathfinder Game Night: Dawn of the Frogs (Deluxe Adventure) pg. 32
Perception +11; darkvision
Languages Boggard, Chthonian, Common
Skills Athletics +8, Intimidation +8, Medicine +9, Nature +11, Performance +8, Religion +9
Str +3, Dex +0, Con +2, Int +0, Wis +4, Cha +3
Items pouch with 14 gp and 7 sp, trident, wand of heal
AC 18; Fort +9, Ref +7, Will +11
HP 40
Focusing Drone [reaction] (auditory, mental) Trigger Zungur attempts a Will saving throw; Effect Zungur reflexively groans in a series of low, rhythmic croaking sounds to help her focus her mind on her faith in the frog goddess Gogunta. She rolls a Performance check. She can use the higher result between her Performance check and her Will saving throw to resolve the effects against the attack that triggered her Will saving throw.
Speed 20 feet, swim 25 feet; swamp passage
Melee [one-action] trident +10 [+5/+0], Damage 1d8+6 piercingMelee [one-action] tongue +10 [+5/+0] (reach 10 feet), Effect tongue grabPrimal Prepared Spells DC 21, attack +11; 2nd acid grip, mist; 1st breathe fire (×2), jump; Cantrips (2nd) caustic blast, light, sigil, tangle vine
Destructive Croak [two-actions] (sonic) Zungur utters a powerful croak that deals 4d6 sonic damage to any non-boggard within a 15-foot emanation. Any creature with the frightened condition takes additional sonic damage equal to twice the value of its frightened condition. Zungur can't use Destructive Croak again for 1d4 rounds.Swamp Passage Zungur ignores difficult terrain caused by swamp terrain features.Terrifying Croak [one-action] (auditory, emotion, fear, mental) Zungur unleashes a terrifying croak. Any non-boggard within 30 feet becomes frightened 1 unless they succeed at a DC 19 Will save. Those who critically succeed are temporarily immune for 1 minute.Tongue Grab If Zungur hits a creature with their tongue, that creature becomes grabbed by the boggard. Unlike with a normal Grab, the creature is not immobilized, but it can't move beyond the reach of Zungur's tongue. The DC to Escape is 18, or a creature can sever the tongue by hitting AC 15 and dealing at least 4 slashing damage. Though this doesn't deal any damage Zungur, it prevents them from using their tongue Strike again until they regrow their tongue, which takes a week.