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Clockwork Corpse

Nethys Note: No description has been provided for this creature.

Recall Knowledge - Construct (Arcana, Crafting): DC 25
Recall Knowledge - Undead (Religion): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Clockwork CorpseCreature 5

Rare Medium Clockwork Construct Mindless Undead Unholy 
Source Pathfinder #215: To Blot Out the Sun pg. 10
Perception +4; darkvision
Skills Acrobatics +4, Athletics +7, Stealth +6
Str +5, Dex +2, Con +4, Int -5, Wis -1, Cha -1
Wind-Up 24 hours, DC 20, standby; Unlike most clockworks, when a clockwork corpse has 0 operational time remaining, rather than shut down, it instead becomes slowed 1 and can't use reactions. These conditions are removed when its wound.
AC 15; Fort +10, Ref +6, Will +3
HP 75; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, unconscious; Resistances physical 5 (except adamantine or orichalcum); Weaknesses electricity 5, orichalcum 5, vitality 5
Speed 20 feet
Melee [one-action] arm blade +10 [+5/+0] (versatile S), Damage 2d10+7 piercingMelee [one-action] fist +10 [+6/+2] (agile, unarmed), Damage 2d6+7 bludgeoningRanged [one-action] festering fluid +7 [+2/-3] (range increment 30 feet), Damage 3d6 poisonPressurized Blast [two-actions] With a whir of clockwork mechanisms, spinning gears, and grinding bones, the clockwork corpse opens its torso and disgorges a pressurized spray of festering internal fluids and caustic oil in a 30-foot line. Creatures in the area are dealt 3d6 bludgeoning damage and 3d6 poison damage (DC 17 basic Reflex save). On a critical failure, a creature is additionally knocked prone by the force. The clockwork corpse can't use Pressurized Blast again for 1d4 rounds.