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Coralclaw

With the physique of a giant lobster and the artistic sensibilities of a hermit crab, a coralclaw relies on ambush to catch prey. As their name suggests, they adorn their shells by secreting an adhesive and attaching broken corals to blend in with their local reefs. Older coralclaws often foster barnacles, anemones, and even living coral on their back to enhance the disguise. Once properly adorned, the coralclaw finds a hollow to hide within and wait for prey.

Recall Knowledge - Animal (Nature): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

CoralclawCreature 2

Uncommon Medium Animal Aquatic 
Source Pathfinder #216: The Acropolis Pyre pg. 85
Perception +8; darkvision, scent (imprecise) 60 feet
Skills Athletics +8, Stealth +7 (+9 in coral reefs)
Str +4, Dex +3, Con +2, Int -4, Wis +1, Cha -1
AC 18; Fort +8, Ref +11, Will +5
HP 30; Thresholds (3 segments), (2 segments)
Coral Camouflage In reefs and rocky marine environments, a coralclaw can Hide and Sneak without cover or being concealed.Dislodged Armor Once the coralclaw is reduced to half its Hit Points, its AC decreases by 2, it gains a +5 circumstance bonus to its Speeds, and it loses coral camouflage. A coralclaw can repair its coral armor with 4 hours of work.Shuffler A coralclaw struggles to pivot quickly, leaving its hind limbs and tail vulnerable. When the coralclaw is off-guard, it gains weakness 2 to physical damage except against effects for which the coralclaw has standard cover or greater cover.
Speed 20 feet, swim 15 feet
Melee [one-action] crusher claw +11 [+6/+1], Damage 1d8+4 bludgeoning plus GrabMelee [one-action] piercer claw +11 [+7/+3] (agile), Damage 1d6+4 piercing plus 1 persistent bleed damageAmbushing Snap [one-action] Requirements The coralclaw is hiding in corals and a creature that hasn't detected it is within 25 feet; Effect The coralclaw moves up to its swim Speed + 10 feet toward the triggering creature. When the creature is within reach, the coralclaw makes a melee Strike against it. The creature is off-guard to this Strike.Constrict 1d10 bludgeoning, DC 18Crushing Drag [two-actions] (attack, move) Requirements The coralclaw is grabbing or restraining a creature; Effect The coralclaw Constricts the creature, extends the grabbed or restrained condition until the end of the coralclaw's next turn, and attempts an Athletics check to Reposition the creature.

Sidebar - Treasure and Rewards Coralclaw Caches

When a coralclaw molts, it leaves behind its coral-covered shell. These husks provide temporary homes for various fish, and they warn divers that an ambush predator dwells in the area. In addition, these shells are often studded with not just valuable corals and shells, but coins, glassware dredged from forgotten shipwrecks, and even the occasional magical item!