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Recall Knowledge - Fey (Nature): DC 52
Unspecific Lore: DC 50
Specific Lore: DC 47

Elite | Normal | Weak
Proficiency without Level

WerendegarCreature 21

Unique CN Small Fey 
Source Kingmaker Adventure Path pg. 488
Variant male gimmerling
Perception +35; hungersense (imprecise, low-light vision)
Languages Aklo, Common, Elven, Gnomish, Sylvan
Skills Acrobatics +39, Athletics +37, Deception +41, Nature +39, Society +35, Stealth +39, Thievery +37
Str +6, Dex +10, Con +7, Int +8, Wis +6, Cha +10
Hungersense Hungersense allows the gimmerling to sense creatures that require food to live.
Items +3 major striking greater shock wounding rapier, +2 greater resilient mithral chainmail
AC 47; Fort +36, Ref +39, Will +33
HP 374; Weaknesses cold iron 20
Thorny Aura (aura, primal, transmutation) 15 feet. Thorny roots and barbed vines writhe and twist in the aura, creating difficult hazardous terrain that inflicts 4d6 piercing damage whenever a non-flying creature moves within the aura.Trip Up [reaction] Trigger A creature critically fails a melee attack to hit the gimmerling or moves into a space within the gimmerling's treacherous aura. Effect The triggering creature must attempt a DC 44 Reflex save. Critical Success The target is unaffected. Success The target is flat-footed until the start of its next turn. Failure The target takes 2d10 bludgeoning damage and is flat-footed until the start of its next turn. Critical Failure As failure, and the target is knocked prone.
Speed 30 feet; trickster's step
Melee [one-action] rapier +40 [+35/+30] (deadly d8, disarm, finesse), Damage 4d6+16 piercing plus 1d6 electricity and 1d6 bleedMelee [one-action] claw +37 [+33/+29] (agile, finesse), Damage 4d6+16 slashing plus DisarmMelee [one-action] jaws +37 [+32/+27] (finesse), Damage 4d8+16 plus 2d8 poisonOccult Innate Spells DC 44, attack +36; 10th alter reality; 9th dispel magic, telepathic demand; 8th disappearance, suggestion, uncontrollable dance; 7th dimension door, heal, plane shift, teleport; Cantrips (10th) daze, message, shield, telekinetic projectile
Change Shape [one-action] (concentrate, polymorph, primal, transmutation) The gimmerling changes into its natural form or that of any humanoid. In humanoid form, it loses its treacherous aura, and its equipment appears to be trinkets or toys. As a humanoid that lacks claws or fangs, it loses the matching Strike. If it loses its claw Strike, it gains a fist Strike that is identical except that it deals bludgeoning damage.Disarm [two-actions] The gimmerling's last action was a success with a Strike that has Disarm in its damage entry. Effect The gimmerling knocks a held or carried weapon to the ground in the target's space.Sneak Attack Werendegar deals 4d6 extra precision damage to flat-footed creatures.Trickster's Step The gimmerling ignores difficult terrain and doesn't trigger traps with its movement. Werendegar also avoids hazardous terrain.