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Reborn Sun Warrior

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Reborn Sun WarriorCreature 11

Legacy Content

Rare LE Medium Fire Undead 
Source Pathfinder #172: Secrets of the Temple City pg. 11
Perception +10; darkvision
Languages Common, Necril
Skills Acrobatics +10, Athletics +12, Intimidation +5, Religion +8, Stealth +10
Str +5, Dex +4, Con +5, Int +1, Wis +2, Cha -1
Items religious symbol of Walkena, flame spike (as a flame tongue, but a spear rather than a longsword)
AC 20; Fort +13, Ref +10, Will +7
HP 245 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Resistances fire 10, mental 10
Burning Sacrifice (divine, evocation, fire) When the sun warrior is destroyed, they explode in a blast of flame that deals 6d6 fire damage in a 10-foot emanation (DC 16 basic Reflex save). Creatures that critically fail their saves are marked with Walkena's religious symbol on a visible area of their body, which remains for 1 day. This mark allows Walkena to treat the creature as if he knew the creature's identity but not having met them for the purposes of scrying, lowering the spell's DC by 2. The sun warrior's gear and treasure are unaffected by the explosion and left in a pile where they die.
Speed 25 feet
Melee [one-action] spear +13 [+8/+3] (magical), Damage 3d8+11 piercing plus 1d6 fireMelee [one-action] fist +12 [+8/+4] (agile, finesse, nonlethal, unarmed), Damage 1d4+11 bludgeoning plus 1d6 fire and GrabRanged [one-action] spear +12 [+7/+2] (magical, thrown 20 feet), Damage 3d8+11 piercing plus 1d6 fireDivine Innate Spells DC 16, attack +8; 5th burning hands; Cantrips (5th) divine lance (law or evil), message, shield, sigil
Constrict [one-action] 1d4+9 bludgeoning plus 2d6 fire, DC 16Knocking Sweep [two-actions] Frequency once per round; Effect The sun warrior swings their weapon with a sweeping spin. They attempt separate Athletics checks to Trip any number of creatures within their reach. Each attempt counts toward the sun warrior's multiple attack penalty, but the multiple attack penalty doesn't increase until after they make all the attacks.Pinning Thrust [two-actions] The sun warrior attempts to drive their spear through a foe to pin them in place. The sun warrior makes a spear Strike. On a hit, the target's clothes, armor, or other piece of equipment becomes pinned to the ground. The sun warrior Releases the spear, and the target is immobilized until they can remove the spear (Escape DC 16). If the Strike was a critical hit, the DC increases by 2.