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Howl of the Wild / Grafting Rules

Implanting a Graft

Source Howl of the Wild pg. 97 2.0
Implanting a graft is a downtime activity, using the same rules as Crafting an item except as follows. The grafter uses the Medicine skill to affix the foreign organ to the willing subject, who must be present throughout the process. The grafter can implant only one graft at a time. Once the grafting process is complete, the implanted subject can begin using the graft. Grafts can be created from scratch, though they typically require specialized storage conditions, such as a tank of alchemical fluid, to remain viable outside of a host.