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Virulak Necromancer

Virulak necromancers are often intrigued by the interplay between poison and undeath, testing toxins on their dead flesh or, more commonly, on hapless living victims. This virulak necromancer was once a sorcerer but now considers their bloodline irrelevant.

Recall Knowledge - Undead (Religion): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Virulak NecromancerCreature 6

Legacy Content

Rare NE Medium Undead 
Source Pathfinder #182: Graveclaw pg. 87
Perception +13; darkvision
Languages Common, Necril
Skills Arcana +13, Crafting +13, Diplomacy +15, Intimidation +15, Religion +11
Str +4, Dex +0, Con +4, Int +2, Wis +2, Cha +6
AC 22; Fort +13, Ref +10, Will +16
HP 95 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious
Speed 25 feet
Melee [one-action] claw +16 [+12/+8] (agile), Damage 2d8-2+6 slashing plus undead virulenceArcane Spontaneous Spells DC 23, attack +15 (-4 dmg); 4th enervation, vampiric maiden (3 slots); 3rd bind undead, blindness, vampiric touch (4 slots); 2nd false life, gentle repose, spectral hand (4 slots); 1st grim tendrils, ray of enfeeblement, true strike (4 slots); Cantrips (4th) chill touch, electric arc, mage hand, read aura, shield
Uncanny Necromancy The virulak necromancer can freely heighten false life, grim tendrils, and vampiric touch to any level they can cast without knowing them at higher levels.Undead Virulence (poison, virulent) Saving Throw DC 23 Fortitude; Maximum Duration 6 rounds; Stage 1 2d8 poison damage (1 round); Stage 2 3d8 poison damage (1 round); Stage 3 4d8 poison damage (1 round)Venomous Gaze [two-actions] (concentrate, divine, necromancy, poison, visual) The virulak locks its gaze on a single creature within 30 feet. The target is exposed to the virulak's undead virulence.

Sidebar - Additional Lore Necropoisons

Many virulak necromancers seek to find or recreate the fabled “necropoisons,” or toxins that work on undead despite their immunity to poison. Rumored to be a magical combination of positive energy and venom from magical creatures, necropoisons have eluded even the most talented virulaks—so far.

All Monsters in "Virulak"

NameLevel
Virulak Necromancer7
Virulak Villager3

Virulak

Source Pathfinder #182: Graveclaw pg. 86
When a creature dies from poison, it sometimes rises as a virulak: an undead being infused with lethal venom. Most virulaks are solitary creatures with memories of an excruciating death. Occasionally, a mass poisoning produces numerous simultaneous fatalities, increasing the chance of many virulaks arising at once and working together in a dangerous mob. Entire villages might rise as virulaks when forced to subsist on food so spoiled it has become toxic or from an intentional scheme to poison the settlement.

Virulaks retain the intelligence and memory they had in life, but their agonizing death by poison transforms them into bitter mockeries of their former selves. Poison seeps from their fingertips and solidifies into hard claws. Virulaks are known for a cynical and ironic sense of humor. They delight in poisoning the good spirits and reputations of those around them, dealing psychological blows that mirror the venom in their bodies.

Virulak Abilities

All virulaks carry lethal poison in their bodies, described by their undead virulence ability. Virulaks usually have one of the following additional abilities (each stat block presented here already has one of these abilities included). You can give a virulak multiple abilities, but you should increase the virulak's level if you do.

Envenomed Weapons A virulak's poison is supernaturally channeled through their weapons. Any target hit by a melee weapon wielded by the virulak is exposed to the virulak's undead virulence.

Fetid Breath [two-actions] (divine, evocation, poison) The virulak exhales a deadly poisonous cloud in a 15-foot cone. The cloud deals 1d6 poison damage plus 1d6 poison damage for each level of the virulak to all creatures in the area, which must attempt a basic Fortitude save (using a high DC for their level). The virulak can't use Fetid Breath again for 1d4 rounds.

Intensify Toxin [two-actions] (concentrate, divine, poison, transmutation) The virulak targets a creature within 30 feet that's currently subject to a poison affliction. That affliction becomes virulent until it's cured.

Lingering Ichor [reaction] (poison) Trigger The virulak takes piercing or slashing damage from a melee Strike; Effect The virulak squirts a jet of poisonous ichor from the wound. The creature making the triggering Strike takes persistent poison damage equal to the virulak's level.

Venomous Gaze [two-actions] (concentrate, divine, necromancy, poison, visual) The virulak locks its gaze on a single creature within 30 feet. The target is exposed to the virulak's undead virulence.