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There is a Legacy version here.

PFS StandardJann

All six elements build each jann and fill them with a constant desire to travel, typically jaunting about the Universe. The eldest among geniekind, they command respect from their distant offspring. Any jann can grant wishes, not just shuyookhs—a vestige of their ancient power.

Recall Knowledge - Elemental (Arcana, Nature): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

JannCreature 4

Medium Air Earth Elemental Fire Genie Metal Water Wood 
Source Monster Core pg. 156
Perception +11; darkvision
Languages Common, Muan, Petran, Pyric, Sussuran, Talican, Thalassic; truespeech
Skills Acrobatics +8, Arcana +10, Crafting +8, Deception +7, Survival +11
Str +4, Dex +2, Con +2, Int +3, Wis +3, Cha +1
Items composite shortbow (20 arrows), scimitar
AC 20; Fort +10, Ref +10, Will +13
HP 60; Resistances elemental resistance 5
Commanding Presence (aura, emotion, fear, mental) 20 feet. A creature that enters the aura must succeed at a DC 19 Will save or be frightened 1 (frightened 2 on a critical failure) and is then temporarily immune for 1 minute. A genie (with the exception of another jann) takes a –4 circumstance penalty to its save.Elemental Resistance The jann's elemental resistance applies to cold, electricity, and fire damage, as well as all damage from elemental sources (including environmental damage from the elemental planes and damage from anything with the air, earth, fire, metal, water, or wood trait).
Speed 25 feet, fly 15 feet
Melee [one-action] scimitar +14 [+9/+4] (forceful, sweep), Damage 1d6+7 slashing plus All Made OneMelee [one-action] fist +14 [+10/+6] (agile, magical, nonlethal), Damage 1d4+7 bludgeoning plus All Made OneRanged [one-action] composite shortbow +12 [+7/+2] (deadly d10, propulsive, range increment 60 feet, reload 0), Damage 1d6+5 piercing plus All Made OneArcane Innate Spells DC 21; 7th interplanar teleport (to Astral Plane; Elemental Planes; or the Universe only); 4th read omens; 2nd invisibility (Ă—2); Cantrips (2nd) detect magic, know the way; Constant (5th) truespeech
All Made One [one-action] The jann calls upon all of the elements that make up their being to gain an additional arcane spell they can cast at will and empower their Strikes with the element, dealing an extra 1d4 damage of the listed type. These benefits last until the jann uses this ability again. Air tailwind, 1d4 electricity; Earth pummeling rubble, 1d4 bludgeoning; Fire breathe fire, 1d4 fire; Metal thunderstrike, 1d4 electricity; Water hydraulic push, 1d4 bludgeoning; Wood summon plant or fungus, 1d4 piercing.Change Shape [one-action] (arcane, concentrate, polymorph) The jann transforms into any Small or Medium animal. This doesn't affect their statistics, but it could change the damage type of their Strikes.Wanderer's Wish [three-actions] Frequency three times per year; Effect The jann instantly grants the benefits of a critical success with the wish ritual to a mortal creature. This has no cost. That creature specifies what they wish for, but the interpretation is up to the jann. A jann typically attempts to grant wishes in a way that encourages growth and exploration. A summoned jann can't use this ability.

Sidebar - Advice and Rules Jann Shuyookhs

Jann shuyookhs add the following innate spells: 4th invisibility (Ă—2), read omens.

All Monsters in "Genie"

NameLevel
Faydhaan9
Ifrit9
Jaathoom5
Jabali7
Jann4

Genie

Source Monster Core pg. 156
Before mortal history, genies were some of the first creations of the cosmos to possess free will. Formed of elemental matter, they traversed the Universe and the six elemental planes of air, earth, fire, metal, water, and wood. The genies who remained on each elemental plane found their matter replaced with those elements.

Genie Shuyookhs

Older, wiser, and more powerful genies possess greater power and are revered with the title of shuyookh (typically adjusted to “sheikha” if the genie is female or “sheikh” for a male). Generally at least 5 levels higher than a typical example of their kind, a shuyookh gains additional spells.The most wondrous of their powers is their ability to grant wishes three

times per year. This is not an innate ability but a ritual practice passed down over time in an attempt to replicate the wish-granting abilities of janns.