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PFS StandardAnimated Armor

Suits of animated armor see use both as guardians and as training partners in high-end martial academies able to afford the extravagance. They are most often found in wizard laboratories and ancient dungeons.

Recall Knowledge - Construct (Arcana, Crafting): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Animated ArmorCreature 1

Legacy Content

N Medium Construct Mindless 
Source Bestiary pg. 20
Perception +6; darkvision
Skills Athletics +7
Str +3, Dex -3, Con +4, Int -5, Wis +0, Cha -5
AC 15 (2 when broken); construct armor; Fort +8, Ref +1, Will +2
HP 10; Hardness 9; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Construct Armor Like normal objects, an animated armor has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated armor is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 13.
Speed 20 feet
Melee [one-action] glaive +9 [+4/-1] (deadly 1d8, forceful, magical, reach 10 feet), Damage 1d8-2+4 slashingMelee [one-action] gauntlet +7 [+3/-1] (agile, free-hand, magical), Damage 1d6-2+4 bludgeoning

All Monsters in "Animated Object"

NameLevel
Animated Armor2
Animated Broom-1
Animated Colossus15
Animated Furnace9
Animated Silverware Swarm1
Animated Statue3
Animated Trebuchet13
Giant Animated Statue7

Animated Object

Source Bestiary pg. 20
Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.

Sidebar - Advice and Rules Animating Objects

Most animated objects encountered by adventurers are permanently animated creatures, either created by rituals or given life by infusions of positive energy. Restless spirits, certain ghosts, and other haunting undead influences can also give rise to animated objects, although in cases like the poltergeist, what appears to be an animated object may merely be an evil force using its magic to hurl furnishings about as weapons.

Sidebar - Additional Lore Choosing to Animate

Most animated objects are created for convenience or out of vanity. Spellcasters often animate brooms and dishes to aid with cleaning, books and scrolls for aid with research, and carts and carriages for transport. Most objects are animated without the intent of using them as guardians, and many animated objects exist without the rest of the world ever noticing. Only those with money and power choose to animate objects as guardians, and these are the animated objects most likely encountered on adventures.

Sidebar - Treasure and Rewards Guarded Treasures

Animated objects are mindless constructs. While this leaves them no concept of the value of treasure, they are often used as guardians for vaults or repositories of valuables. In these cases, the treasures they guard can vary wildly, but should be of a value appropriate for the animated object’s level.

Sidebar - Advice and Rules Losing Control

The process for animating objects varies from object to object and by the needs of the ritual. Some rituals designate a controller whom the animated object obeys. Without orders, many animated objects fall back to defensive tactics. In other cases, the ritual may have been poorly performed or may have failed after many years, causing the animated object to enter an uncontrollable state where it attacks anything it sees.