Source Bestiary 2 pg. 346 2.0
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.


Adamantine Golem, Alchemical Golem, Aluum Enforcer, Animated Armor, Animated Broom, Animated Statue, Aolaz, Carrion Golem, Clay Golem, Clockwork Amalgam, Clockwork Assassin, Dig-Widget, Doorwarden, Dragonshard Guardian, Dreshkan, Flesh Golem, Giant Animated Statue, Glass Golem, Guthallath, Harrow Doll, Homunculus, Ice Golem, Iron Golem, Living Graffiti, Mechanical Carny, Necrophidius, Obsidian Golem, Radiant Warden, Scarecrow, Siege Shard, Skinstitch, Soulbound Doll, Soulbound Ruin, Spiral Centurion, Spiritbound Aluum, Stone Golem, Wood Golem