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Archives of Nethys

Construct

Source Bestiary 2 pg. 346 2.0
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Ancestries

Automaton, Poppet

Eidolons

Construct

Monsters

Adamantine Golem, Alchemical Golem, Aluum Enforcer, Animated Armor, Animated Broom, Animated Colossus, Animated Furnace, Animated Silverware Swarm, Animated Statue, Animated Trebuchet, Aolaz, Arcane Living Rune, Carrion Golem, Clay Golem, Clockwork Amalgam, Clockwork Assassin, Clockwork Brewer, Clockwork Clock Tower, Clockwork Dragon, Clockwork Fabricator, Clockwork Handler, Clockwork Hunter, Clockwork Mage, Clockwork Soldier, Clockwork Spy, Desecrated Guardian, Dig-Widget, Divine Warden Of Brigh, Divine Warden Of Nethys, Doorwarden, Dragonshard Guardian, Dreshkan, Flesh Golem, Fossil Golem, Giant Animated Statue, Glass Golem, Golgopo, Guthallath, Harrow Doll, Homunculus, Ice Golem, Imperfect Automaton, Iron Golem, Levaloch, Mechanical Carny, Mithral Golem, Necrophidius, Obsidian Golem, Oil Living Graffiti, Radiant Warden, Scarecrow, Siege Shard, Skinstitch, Soulbound Doll, Soulbound Ruin, Spellskein, Spiral Centurion, Spiritbound Aluum, Stone Golem, Swordkeeper, Tattoo Guardian, Terra-Cotta Garrison, Terra-Cotta Soldier, Tupilaq, Ulistul, Weykoward, Wood Golem, Wyrwood Sneak