Mythic Callings | Mythic Feats | Mythic Destinies


You Can't Keep Us Down [three-actions] Feat 14

Healing Mythic 
Source War of Immortals pg. 124
Archetype Broken Chain
Frequency once per day
Prerequisites Broken Chain Dedication

Seeing your allies falter, you fill their hearts with your unbreakable hope, rousing them to stay in the fight. All allies within 60 feet that are dying, or unconscious and wounded, are healed a number of Hit Points equal to three times your level. Then, all allies within 60 feet that are prone may stand up as a free action that does not provoke reactions.

Traits

Healing:

A healing effect restores a creature’s body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.