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Fear of the DevilHazard 9

Legacy Content

Unique Complex Haunt 
Source Pathfinder #200: Seven Dooms for Sandpoint pg. 120
Complexity Complex
Stealth +20 (expert)
Description A smoke and fire manifestation of the Sandpoint Devil emerges from the pit with a blast of foul-smelling smoke.
Disable DC 30 Diplomacy (master) to soothe and calm the unquiet fears left behind by the slain adventurers or DC 30 Religion (master) to hinder the haunt with prayers of protection (two successes from either skill disables the haunt)
AC 28, Fort +15, Ref +23, Will +21
HP 70 (BT 35); Immunities critical hits, object immunities, precision damage, Weaknesses positive 10
Brimstone Cloud [reaction] (evocation, poison) Trigger A living creature approaches within 10 feet of the pit's edge; Effect A smoky, burning manifestation of the Sandpoint Devil appears to rise from the pit, causing a plume of brimstone-scented smoke to billow into the room. All creatures in area H6 must succeed at a DC 28 Fortitude save or become sickened 1 (sickened 2 on a critical failure). The haunt then rolls initiative.
Routine (1 action; evocation, fire, occult) The smoking vision of the Sandpoint Devil appears to hover over the pit, its wings of fire flapping as its head lowers to exhale a 30-foot cone of fire into the room, targeting as many creatures as possible. Note that the geist can be targeted by this blast of fire as well, but remember that its resistance applies to the fire. All creatures in the area take 7d6 fire damage (DC 28 basic Reflex save). A creature that critically fails this saving throw is also frightened 1; this effect has the emotion, fear, and mental traits.
Reset The haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter.