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PFS StandardDire Wolf

Much larger and more foul-tempered than their common cousins, dire wolves haunt primeval lands that accommodate their massive size and proportionately large hunting grounds and appetites. Orcs are fond of using dire wolves as mounts, finding their vicious tempers perfect for hunting and warfare. Dire wolves are far more likely to prey on humanoids than ordinary wolves, considering them nothing but another kind of smaller, nutritious animal.

Recall Knowledge - Animal (Nature): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

Dire WolfCreature 3

Large Animal 
Source Monster Core pg. 350
Perception +10; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +8, Athletics +10, Stealth +8, Survival +10
Str +5, Dex +3, Con +4, Int -4, Wis +3, Cha -2
AC 18; Fort +11, Ref +8, Will +8
HP 50
Buck [reaction] DC 20
Speed 35 feet
Melee [one-action] jaws +12 [+7/+2] (reach 10 feet), Damage 1d10+5 piercing plus Grab or KnockdownPack Attack The dire wolf's Strikes deal 1d6 extra damage to creatures within reach of at least two of the wolf's allies.Worry [one-action] (attack) Requirements The dire wolf has a creature grabbed or restrained in its jaws; Effect The dire wolf fiercely shakes the creature with its teeth, dealing 1d10+2 damage with a DC 20 basic Fortitude save.

All Monsters in "Wolf"

NameLevel
Dire Wolf3
Wolf1

Wolf

Source Monster Core pg. 350
Wolves roam forests, hills, and other wild lands, where they hunt in packs to beleaguer and surround their prey before going in for the kill. Like most predatory animals, wolves prefer to attack the weakest or most vulnerable prey they can find.