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Hook 'Em [two-actions] Feat 10Legacy Content
Uncommon Archetype Flourish Source Firebrands pg. 80 2.0Archetype PiratePrerequisites Pirate DedicationAccess Members of the Firebrands at the rank of second mark or higher have access to this feat.
Requirements A rope is within your reach, or you have a
rope or
grappling weapon in your hand.
The Salt Breakers learned to use whatever they could during the Vidric Revolution, and they quickly mastered the art of making a rope into a useful tool in combat. You take hold of a nearby rope, throw a rope from your hand, or fire a grappling weapon at a solid surface—and then swing up to twice your Speed. If you end your movement next to an enemy, attempt an
Athletics check to
Grapple that enemy, tying them up in your rope.
Traits
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Archetype: This feat belongs to an archetype.
Flourish: Actions with the flourish trait are special techniques that require too much exertion for you to perform frequently. You can use only one action with the flourish trait per round.