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Relics

Source GM Core pg. 308 2.0
Some extraordinary magic items grow in power along with a character, gaining abilities that add to an adventurer's legend. These are called relics, and owning one can define a character more than any other magic item.

Click here for the full rules on Relics.

Death Gifts

Death GazeMinor Gift

Void 
Source GM Core pg. 312 2.0
Aspect death
Activate [two-actions] (concentrate, manipulate); Effect Your stare causes a creature's flesh to rot and wither away. Target a creature you can see within 30 feet. Your stare deals 1d6 void damage to the creature for every 2 levels the relic has (minimum 1d6; basic Fortitude save). An undead creature or other creature with void healing targeted this way is instead healed 1d6 HP per level of the relic and is temporarily immune to this effect for 10 minutes.

Living DeathMinor Gift


Source GM Core pg. 312 2.0
Aspect death
You stand on the threshold between the living and the dead. If you attempt a saving throw against an effect that would deal void damage to you, such as harm, your outcome is one degree of success better than what you rolled. If you roll a critical success and the effect is capable of healing undead, you regain HP equal to half the spell's full damage. Any vitality spell or effect that would heal you has only half the normal effect. All these effects apply only if you are a living creature.

Shroud of the AfterlifeMinor Gift

Void 
Source GM Core pg. 312 2.0
Aspect death
Activate [one-action] (concentrate, manipulate); Frequency once per day; Effect You shroud yourself with powers from beyond the living realm for 1 minute. While this shroud is active, you take on a pallid appearance and gain poison resistance equal to half the relic's level and a +1 status bonus to saving throws against death effects, diseases, effects that would make you paralyzed, poison, and sleep effects. In addition, the DC for your recovery checks is 9 + your dying value instead of 10 + your dying value.

Pierce the VeilMajor Gift


Source GM Core pg. 312 2.0
Aspect death; Prerequisite living death gift
The relic allows you to pierce the veil between life and death. While you are holding or wearing the relic, you have the void healing ability (as though you were undead; vitality energy harms you and void energy heals you). In addition, whenever you are healed by a void spell or effect, you gain resistance 5 to all damage (except force, ghost touch, spirit, and vitality) until the start of your next turn. Finally, you gain a +2 item bonus to all saves against death effects while you are the bearer of the relic; this increases to a +3 item bonus at 13th level.

Tide of DeathMajor Gift

Void 
Source GM Core pg. 312 2.0
Aspect death; Prerequisite death gaze gift
You can Activate death gaze with 3 actions instead of 2. If you do, it targets all living creatures within 30 feet except for you. If you have the void healing ability, you can include yourself to be healed.

Grim SpecterGrand Gift

Polymorph Void 
Source GM Core pg. 312 2.0
Aspect death
Activate [two-actions] (concentrate, polymorph, void); Frequency once per day; Effect You can call upon the terrifying powers that fuel your relic to transform yourself into a specter of death. You become incorporeal, having no physical body. You are immune to effects that require a physical body, including precision damage as well as exposure to most diseases and poisons. You also have resistance to all damage equal to half the relic's level; force damage, ghost touch attacks, spirit damage, void damage, and vitality damage ignore this resistance, and the resistance doubles against non-magical damage.

You can move through solid objects. When inside an object, you can't perceive, attack, or Interact with anything outside it, and you're always slowed 1 on turns you start in an object. Corporeal creatures can pass through you but can't end their movement in your space. You can't attempt Strength-based checks against corporeal creatures or objects, unless those objects have the ghost touch property rune. Likewise, corporeal creatures can't attempt Strength-based checks against you.

You can Sustain the activation up to 1 minute.