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The Gardener

This creature did not include a description.

Recall Knowledge - Spirit (Occultism): DC 45
Recall Knowledge - Undead (Religion): DC 45
Unspecific Lore: DC 43
Specific Lore: DC 40

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite The GardenerCreature 17

Legacy Content

Unique LE Small Ghost Incorporeal Spirit Undead 
Source Kingmaker Adventure Path pg. 364
Male halfling ghost
Perception +26; darkvision
Languages Common, Halfling
Skills Crafting +30, Deception +35, Nature +28, Religion +28, Stealth +32
Str -5, Dex +6, Con +3, Int +6, Wis +2, Cha +9
Site Bound A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
AC 38; Fort +29, Ref +32, Will +28
HP 240 (negative healing, rejuvenation); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 15 (except force, ghost touch, or positive; double resistance vs. non-magical)
Rejuvenation (divine, necromancy) Releasing the nereid and allowing her to leave this place (or, alternatively, killing her) allows the Gardener to move on to the afterlife.
Speed fly 25 feet
Melee [one-action] ghostly hand +29 [+25/+21] (agile, finesse, magical), Damage 4d8+2+12 negativeArcane Spontaneous Spells DC 36, attack +30 (+4 dmg); 8th vampiric exsanguination (1 slot); 7th haste (1 slot); 6th phantasmal killer (1 slot); 5th black tentacles (1 slot); 4th confusion (1 slot); 3rd slow (1 slot); 2nd mirror image (1 slot); 1st ray of enfeeblement (1 slot); Cantrips (8th) dancing lights, daze, electric arc, ray of frost, telekinetic projectile
Corrupting Gaze [two-actions] The ghost stares at a creature it can see within 30 feet. The target takes 9d6 negative damage witth a DC 39 basic Will save. A creature that fails its save is also stupefied 1 for 1 minute.Draining Touch [two-actions] With a touch, the ghost attempts to drain a living creature's life force. It makes a ghostly hand Strike but deals no damage on a hit. Instead, the target becomes drained 1 for 1 day, and the ghost regains HP equal to half its own level.Quickened Casting [free-action] (concentrate, metamagic) Frequency once per day. If the Gardener's next action is to cast a 6th- or lower level spell, reduce the number of actions to cast it by 1 (minimum 1 action).Telekinetic Assault [two-actions] (divine, evocation) The ghost cries out in pain and anguish as small objects and debris fly about in a 30-foot emanation. Creatures in this area take 9d6 bludgeoning , subject to a DC 39 basic Reflex save.