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Thresholder Hermeticist

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Thresholder HermeticistCreature 16

Legacy Content

Rare CE Medium Human Humanoid 
Source Kingmaker Adventure Path pg. 407
Human occult researcher
Perception +13; unseen sight
Languages Aklo, Hallit
Skills Acrobatics +13, Crafting +15, Intimidation +9, Medicine +11, Occultism +15, Stealth +11, Survival +11, Yog-Sothoth Lore +15
Str +2, Dex +5, Con +3, Int +5, Wis +3, Cha +1
Infused Items A Thresholder Hermeticist carries the following infused items, which last for 24 hours or until the next time the Thresholder Hermeticist makes their daily preparations: infused greater acid flasks (14), infused major eagle-eye elixirs (2), infused major elixirs of life (3), infused greater mistform elixirs (2).
Items +2 greater striking dagger, +2 resilient studded leather armor, expanded alchemist's tools, major antidote, religious symbol of Yog-Sothoth
AC 23 concealed; Fort +12, Ref +14, Will +10; juggernaut
HP 290; Resistances mental 15
Juggernaut When the Thresholder Hermeticist rolls a success on a Fortitude save, they get a critical success instead.Outside of Time The Thresholder Hermeticist exists outside of time; they don't age, don't need food or drink to survive, and can't be quickened or slowed unless they choose to be.
Speed 25 feet
Melee [one-action] dagger +15 [+11/+7] (agile, finesse, magical, versatile S), Damage 3d4+8 piercing plus cruel anatomistRanged [one-action] greater acid flask +15 [+10/+5] (range increment 30 feet, splash 10 feet), Effect 1 acid damage plus 3d6 persistent acid damage and 3 acid splash damageBomber When throwing an alchemical bomb with the splash trait, the Thresholder Hermeticist can deal splash damage to only their primary target instead of the usual splash area.Cruel Anatomist The Thresholder Hermeticist deals an additional 2d8 bleed damage with melee Strikes. A creature who bleeds for 2 rounds from this becomes enfeebled 1 for as long as it continues bleeding.Quick Bomber [one-action] The Thresholder Hermeticist Interacts to draw an alchemical bomb, then Strikes with it.

Unseen Sight

The ritual Foras led his cultists on allowed them to turn aside time and halt aging, but it required more than the sacrifice of an individual's given name—it required the sacrifice of sight itself. The removal of the eyes symbolized a Thresholder's abandonment of all they had seen before, and with the ritual's completion they gain something greater than mere vision: they gain the Unseen Sight. This is a precise sense that mimics darkvision yet functions even if the eye sockets themselves are covered. More importantly, the unseen sight allows a Thresholder to see the truth of the world, granting them the ability to see things as they actually are as if they were under the effects of true seeing, provided they are located within a region under the influence of Yog- Sothoth. Currently in the Stolen Lands, this is limited to the island of Candlemere and the dungeons within it; beyond this area, the Thresholder cultists are blind. Of course, if their plan to draw Yog-Sothoth into the region succeeds, the region in which the unseen sight functions will increase dramatically...